Toontown Rewritten Wiki
Toontown Rewritten Wiki
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[[File:Version 2.0 Cog.png|right|250px]]
{{Cog
 
 
'''Version 2.0 Cogs''', also known as '''v2.0 Cogs''', are [[Cogs]] that consist of their outer suit and their [[Skelecogs|Skelecog]] form. Upon destruction of their outer suit, they become a Skelecog but do not attack during the same battle round. They are permanently defeated once their outer suit and Skelecog form are obliterated. They are commonly found as [[Bossbots]] in the [[Cog Golf Courses]] and the [[Bossbot Clubhouse]].
|type = Version 2.0 Cogs
 
|cog name = Version 2.0 Cogs
 
|llevel = 1
 
|hlevel = 12
 
|image = Version 2.0 Flunky.jpg
 
|succeed =
 
|succeedimage =
 
}}
 
{{Quote|The Version 2.0 Cogs become Skelecogs upon destruction due to their improved suit lining. It's like the polyester of metal! Unlike polyester, these suits can take a fair beating.|[[Doctor Surlee]]|News Blogs (2014)#Emergency Memo from Doctor Surlee}}
 
'''Version 2.0 Cogs''', also known as '''v2.0 Cogs''', are [[Cogs]] that consist of an outer suit and [[Skelecogs|Skelecog]]. Upon destruction of the outer suit, which resembles a typical Cog, the Skelecog will appear to take its place and continue the battle. The Cog is permanently defeated once the outer suit and Skelecog forms are obliterated. They are commonly found within the [[Cog Golf Courses]] and the [[Bossbot Clubhouse]].
 
 
Earning pieces of the Bossbot disguise requires repeated tasks of defeating a v2.0 Cog, typically accomplished at the Cog Golf Course.
 
 
If Toons take out the first layer (outer suit) in one turn, the underlying Skelecog will not attack immediately in the way a typical damaged cog would do. Rather, the Skelecog will be stunned until the next turn, giving Toons a chance to attack it first.
 
   
 
==Locations==
 
==Locations==
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*Any location during their own [[Mega-Invasion]]
 
*Any location during their own [[Mega-Invasion]]
   
==Health of Version 2.0 Cogs==
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==Health==
The overall health of a v2.0 Cog consists of two equal parts: the outer suit and the underlying Skelecog. So a Level 12 Cog of this type will have 200 health for its outer suit, and another 200 health for its underlying Skelecog, for total health of 400 points.
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The overall [[Health of Cogs|health]] of a Version 2.0 Cog consists of their outer suit and their Skelecog form. For example, level 12 Version 2.0 Cogs have 196 health for their outer suit, and another 196 health as a Skelecog, for a total of 392 health.
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{| class="wikitable" style="width:60%;"
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{|class="wikitable" style="text-align:center; margin:auto"
 
|-
 
|-
! style="width:20%;" |Level
+
!Level
  +
!Health
! style="width:20%;" |Total health points
 
 
|-
 
|-
|1 v2.0
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|[[Level 1 Cogs|Level 1]] v2.0
 
|12
 
|12
 
|-
 
|-
|2 v2.0
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|[[Level 2 Cogs|Level 2]] v2.0
 
|24
 
|24
 
|-
 
|-
|3 v2.0
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|[[Level 3 Cogs|Level 3]] v2.0
 
|40
 
|40
 
|-
 
|-
|4 v2.0
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|[[Level 4 Cogs|Level 4]] v2.0
 
|60
 
|60
 
|-
 
|-
|5 v2.0
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|[[Level 5 Cogs|Level 5]] v2.0
 
|84
 
|84
 
|-
 
|-
|6 v2.0
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|[[Level 6 Cogs|Level 6]] v2.0
 
|112
 
|112
 
|-
 
|-
|7 v2.0
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|[[Level 7 Cogs|Level 7]] v2.0
 
|144
 
|144
 
|-
 
|-
|8 v2.0
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|[[Level 8 Cogs|Level 8]] v2.0
 
|180
 
|180
 
|-
 
|-
|9 v2.0
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|[[Level 9 Cogs|Level 9]] v2.0
 
|220
 
|220
 
|-
 
|-
|10 v2.0
+
|[[Level 10 Cogs|Level 10]] v2.0
 
|264
 
|264
 
|-
 
|-
|11 v2.0
+
|[[Level 11 Cogs|Level 11]] v2.0
 
|312
 
|312
 
|-
 
|-
|12 v2.0
+
|[[Level 12 Cogs|Level 12]] v2.0
|400
+
|392
 
|}
 
|}
   
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==Reinforced Plating==
== Carry-over Damage ==
 
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Version 2.0 Cogs have a unique "Reinforced Plating" mechanic in the form of a [[Status effects|status effect]] that only applies to their outer suit and is removed once they become a Skelecog. To determine how much damage a Version 2.0 Cog resists per [[Gags|gag]] that is based on their level, multiply their level by 1.5 and round down the damage value only if it is in decimal form. For example, <code>12 * 1.5 = 18</code>, so therefore level 12 Version 2.0 Cogs resist 18 damage per gag.
Carry-over damage is a battle dynamic that only comes into play when Toons are fighting a Version 2.0 Cog.
 
 
At first, it might seem that any excess damage Toons inflict on the outer suit of a Version 2.0 Cog would simply transfer to the underlying Skelecog. That is not how carry-over damage actually works. Instead, the game applies each attack or damage separately and completely to the outer suit and only carries over any separate attacks that come after the outer suit has received enough damage to be completely depleted.
 
 
=== Examples of How Carry-over Damage Works ===
 
The damage from each individual gag attack used on a Version 2.0 Cog is fully applied to the outer suit layer until that layer is reduced to zero health. For example:
 
*Suppose two Toons are facing a fresh Version 2.0 Cog that is [[Level 12 Cogs|Level 12]], with 200 health for its outer suit. If the Toons both drop fully maxed [[Grand Piano]] [[Gags]] on that Cog, the first piano's attack of -170 will reduce the Cog's outer-suit health to 30. Then (immediately after the first piano) the second piano will reduce its health to zero. Note the second piano's "extra" -140 damage points are simply lost and will ''not'' carry over to the Skelecog. However, this scenario will produce bonus damage points from the Toons using two pianos together, and that is applied in the game as if it were a separate (third) attack. So the amount of that combo bonus would be carry-over damage and deduct from the Skelecog's health.
 
*Likewise, if two Toons throw birthday cakes at a fresh Version 2.0 Cog with 200 health, each cake dealing -100 damage, then the Cog's outer-suit health is depleted to zero from those two hits. Any additional power from those individual gags themselves (such as an extra 10 damage points if one Toon had used an [[Organic gags|organic]] birthday cake) would be treated as part of the initial attack and would not carry over to the Skelecog. However, any [[Lure]] bonus or combo damage bonus is applied in the game as if it came third in the sequence -- as if it were a separate attack. Any separate attack inflicted after the suit layer has been depleted will carry over to the underlying Skelecog -- regardless of whether that separate attack comes in the form of the bonus damage being applied, or from a third Toon also using a gag against the cog in that same turn.
 
In summary, any gag attack that hits the outer-suit layer of a Version 2.0 Cog while it still has any health remaining (after deducting the damage from previous hits on that turn) will not deal any carry-over damage to the underlying Skelecog. Only an attack that hits the Cog when it has zero health remaining will affect the Skelecog -- whether that attack comes from another Toon's gag, from lure bonus damage, or from gag combo bonus damage.
 
   
 
==Trivia==
 
==Trivia==
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*Earning parts of the [[Bossbot Cog Disguise]] involve completing [[ToonTask]]s offered by [[Shep Ahoy]] instructing Toons to defeat Version 2.0 Cogs, which is typically accomplished by infiltrating the Cog Golf Courses unless there is a [[Mega-Invasion]] of Version 2.0 Cogs.
*[[Doctor Surlee]] issued an emergency memo to [[Toon Headquarters]] on May 26, 2014, warning all [[Toons]] about Version 2.0 Cogs while traveling with [[Lord Lowden Clear]] and several members of the [[Toon Resistance]] to storm [[Sellbot Headquarters]]. This was when Version 2.0 Cogs invaded [[Toontown (world)|Toontown]] for the very first time.
 
 
*Using a [[Pink slip (CEO)|pink slip]] eliminates a Version 2.0 Cog completely.
*Inside the Bossbot Clubhouse at [[Bossbot Headquarters]], all Cogs are Version 2.0, while the Cog Golf Courses typically have one or two per battle. When fighting the [[Club President]] at the end, however, there are three Version 2.0 Cogs.
 
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*A mechanic known as "carryover damage" for gags when used against Version 2.0 Cogs was removed as of the 3.0.0 update that was released on December 3, 2021, which introduced balancing changes.<ref>https://cdn.toontownrewritten.com/community/notices/Rebalancing_Update_December_2021.pdf</ref>
*[[Shep Ahoy]] likes to describe these Cogs as "treacherous [[Bossbots]]".
 
*Using a [[Pink slip (CEO)|pink slip]] ejects both the Version 2.0 Cog's suit and Skelecog form.
 
*When the outer suit of a Version 2.0 Cog is defeated, the remaining Skelecog takes any extra damage only when multiple Toons use the same [[gags]] all at once.
 
*Due to a visual bug, the Cog sometimes disappears when malfunctioning and exploding if, while it is still in its suit, it is ejected with a pink slip or sustains enough damage to also destroy its Skelecog at the same time.
 
*Version 2.0 [[Cold Caller]]s invade Toontown with an annual [[Cold Caller Mega-Invasion|Mega-Invasion]] during the [[Twelve Days of Winter]].
 
*Defeating the outer suit of a Version 2.0 Bossbot is the only way to see a Bossbot Skelecog outside of [[Skelecog Mega-Invasion]]s.
 
   
==Gallery==
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==References==
  +
<references/>
<gallery position="center">
 
Tele2.png
 
ttr-screenshot-Mon-Aug-18-23-04-50-2014-1732562.jpg|A Version 2.0 [[Skelecog]] exploding in a [[Cog Building]].
 
ttr-screenshot-_Closeup Version 2.0_-Sun-Aug-17-04-44-31-2014-50864.jpg|A Version 2.0 [[Telemarketer]] in [[Daisy Gardens]].
 
ttr-screenshot-Fri-Dec-19-15-06-46-2014-93704.jpg|A Version 2.0 [[Cold Caller]] during a [[Mega-Invasion]].
 
2.0 Waiter Cogs.png|A group of Version 2.0 Waiter Cogs in the [[Chief Executive Officer]] boss battle.
 
</gallery>
 
   
 
{{Cogs}}
 
{{Cogs}}
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[[Category:Cogs]]
 
[[Category:Cogs]]
 
[[Category:Special Cogs]]
 
[[Category:Special Cogs]]
[[Category:Building-only Cogs]]
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[[Category:Bossbot Headquarters]]
[[Category:Cog HQs]]
 

Latest revision as of 21:16, 1 June 2023

Version 2.0 Cog

Version 2.0 Cogs, also known as v2.0 Cogs, are Cogs that consist of their outer suit and their Skelecog form. Upon destruction of their outer suit, they become a Skelecog but do not attack during the same battle round. They are permanently defeated once their outer suit and Skelecog form are obliterated. They are commonly found as Bossbots in the Cog Golf Courses and the Bossbot Clubhouse.

Locations

Health

The overall health of a Version 2.0 Cog consists of their outer suit and their Skelecog form. For example, level 12 Version 2.0 Cogs have 196 health for their outer suit, and another 196 health as a Skelecog, for a total of 392 health.

Level Health
Level 1 v2.0 12
Level 2 v2.0 24
Level 3 v2.0 40
Level 4 v2.0 60
Level 5 v2.0 84
Level 6 v2.0 112
Level 7 v2.0 144
Level 8 v2.0 180
Level 9 v2.0 220
Level 10 v2.0 264
Level 11 v2.0 312
Level 12 v2.0 392

Reinforced Plating

Version 2.0 Cogs have a unique "Reinforced Plating" mechanic in the form of a status effect that only applies to their outer suit and is removed once they become a Skelecog. To determine how much damage a Version 2.0 Cog resists per gag that is based on their level, multiply their level by 1.5 and round down the damage value only if it is in decimal form. For example, 12 * 1.5 = 18, so therefore level 12 Version 2.0 Cogs resist 18 damage per gag.

Trivia

  • Earning parts of the Bossbot Cog Disguise involve completing ToonTasks offered by Shep Ahoy instructing Toons to defeat Version 2.0 Cogs, which is typically accomplished by infiltrating the Cog Golf Courses unless there is a Mega-Invasion of Version 2.0 Cogs.
  • Using a pink slip eliminates a Version 2.0 Cog completely.
  • A mechanic known as "carryover damage" for gags when used against Version 2.0 Cogs was removed as of the 3.0.0 update that was released on December 3, 2021, which introduced balancing changes.[1]

References

Cogs
Sellbots Cold CallerTelemarketerName DropperGlad HanderMover & ShakerTwo-FaceThe MinglerMr. Hollywood
The BoilerVice President
Cashbots Short ChangePenny PincherTightwadBean CounterNumber CruncherMoney BagsLoan SharkRobber Baron
Chief Financial Officer
Lawbots Bottom FeederBloodsuckerDouble TalkerAmbulance ChaserBack StabberSpin DoctorLegal EagleBig Wig
Chief Justice
Bossbots FlunkyPencil PusherYesmanMicromanagerDownsizerHead HunterCorporate RaiderThe Big Cheese
Chief Executive Officer
Special Cogs GoonsSkelecogsVirtual SkelecogsVersion 2.0 Cogs
Director of Ambush MarketingThe Chairman