|Tug of War|
|Time limit:||40 seconds|
|Number of Toons:||1-4 Toons|
|Minimum jellybeans:||23 jellybeans|
|Maximum jellybeans:||35 jellybeans|
―an excerpt from Call Log
The objective is to pull the opposing team into the water within the time allotted. When played alone, a Toon will be placed against one random Cog - a Corporate Raider, a Double Talker, a Penny Pincher or a Glad Hander who will be placed on the opposite dock. When playing with a larger party, the game randomly decides whether the Toons will all be working as a team against a lone Cog or whether they will battle each other.
To pull the opposing team in the water, the Toon(s) must repeatedly tap the left and right arrow keys at varying speeds. A power meter is located in the middle of the screen, a red line signifying the desired speed of the button mashing and a green bar signifying the current speed of the button mashing.
Toons must adjust the speed of the Toon's mashing for the green bar to line up with the red line on the power meter. The bar changes color based on how close toons are lining up with the red line. The bar turns blue when it is far from the line, and it returns to green when it is close. Another indicator of the team's performance is the text on the left side of the power meter. When the bar is blue, it will either say "Too slow" or "Too fast". When the bar is green, no text will appear. If Toons fail to get close enough to the red line, they will eventually be pulled into the water. The winner is decided when someone is pulled into the water. If the time runs out, no one wins and the match is considered game.
|Arrow keys (← →)||Pull|
- This game was released on November 3, 2013.
- A team of Toons with one Toon not participating in the game can result in that whole entire team losing, even if the other Toon(s) is/are lining up with the red bar perfectly.