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Silly Meter

The Silly Meter is a device that tracks Toontown's evolving silly levels. With the assistance of Doctor Fissionton and the rest of Loony Labs, Doctor Surlee was able to reconstruct a brand new Silly Meter. Toontown Rewritten's Silly Meter update was released on March 6, 2019.[1]

Silly Meter mechanics[]

Silly Points[]

As Toons continuously engage in activities, the Silly Meter rises and eventually reaches its peak of maximum silliness. Most, if not all, activities in Toontown such as defeating Cogs, taking down Cog Buildings and Sellbot Field Offices, hosting a party, and going golfing allow Toons to earn Silly Points.

Although Toons are responsible for keeping Toontown's silliness intact, the Cogs forbid silliness and are constantly attempting to decrease it by making Toons go sad, launching Cog Invasions, clocking in, and dropping Cog Buildings and Sellbot Field Offices. Toons must battle against the Cogs in order to ensure that the Silly Meter reaches maximum silliness.

Silly Reader[]

Main page: Silly Reader
19-3-6 sillyreader

Toons can keep track of Toontown's silly levels at any time by using a device created by Loony Labs called the Silly Reader. The Silly Reader is the latest addition to the Shticker Book that allows a Toon to keep track of the Silly Meter's status, view their own Silly Points, and view global Silly Points. There is also a list of detailed stats on how Toons are generating Silly Points and how Cogs are lowering Silly Points. Such information is always updated every 15 minutes.

Silly Cycles[]

The silliness of Toontown relies on cycles. The Silly Meter was designed to progress through three of the following phases.

Active phase[]

The active phase is where Toons earn Silly Points and push the Silly Meter to maximum silliness. As Silly Points are continuously earned, various forms of the Silly Meter emerge and the music in Toon Hall also changes to sound more intense each time the Silly Meter enters a new phase.

The Silly Meter's active phase begins on phase one, requiring 5,000,000 Silly Points to max the Silly Meter. For the Silly Meter to enter phase two, it needs to accumulate enough Silly Points so that only 3,500,000 more would be needed. For the Silly Meter to enter phase three, it needs to accumulate enough Silly Points so that only 2,500,000 more would be needed. For the Silly Meter to enter phase four, it needs to accumulate enough Silly Points so that only 1,000,000 more would be needed.

Reward phase[]

Once 5,000,000 Silly Points are earned, the Silly Meter maxes and enters the reward phase. When it happens, all of Toontown receive a special reward for two days.

Cooldown phase[]

The cooldown phase allows both the Silly Meter and Toontown's silly levels to normalize for another two days. Once the Silly Meter resets and the silly levels have had time to stabilize, it returns back to its active phase.

Silly Teams[]

Main page: Silly Teams

All of Toontown receive a special reward for two days after the Silly Meter maxes. During the Silly Meter's active phase, there are three possible rewards available. There are numerous possible rewards that could appear in a variety of combinations. Toons in possession of a Silly Reader may choose to join a Silly Team corresponding to one of the three rewards that they would like to place their Silly Points towards. If Toons do not like a Silly Team they initially selected, they may switch to a different Silly Team at any time through the Shticker Book's "Silly Meter" page.

Animated street props[]

As the Silly Meter draws closer to reaching maximum silliness, parts of Toontown start to undergo some wacky occurrences; fire hydrants, trashcans, and mailboxes spring to life. When the street props are fully animated, they offer bonus Silly Points and an instant power-up to certain gag tracks. Fire hydrants offer a power-up in damage to Squirt gags, trashcans offer a power-up in healing to Toon-Up gags, and mailboxes offer a power-up in damage to Throw gags.

First maxing[]

March 13th of 2019 marked the first maxing of the Silly Meter, with Decreased Fish Rarity being the first winning Silly Team. The event triggered Silly Surges that made Toons lose gravity, Cogs explode simultaneously, the Vice President roll off the cliff of Sellbot Towers, and spawn many Silly Particles for a short period of time. The sky lit up with a purple glow as a result of Doctor Fissionton's final exit once the anomalies of the the 26th ended, as depicted in Gone Fission: Part Two.[2]

Because the event caused Toontown Rewritten's servers to crash the first time, Loony Labs captured data from the moment the Silly Meter maxed and ran simulations of the event for Toons to experience it a few more times.[3]

Trivia[]

  • The Silly Meter made its first in-game appearance as a prototype at the Pet Shops during April Toons Week from 2016 to 2017, and later made another appearance in Toon Hall during the Silly Particle search in 2018. Since March 6th of 2019, the Silly Meter had now always been found in Toon Hall.
    • During the Silly Particle search, Doctor Fissionton revealed that "The Final Plan" involved helping Doctor Surlee reconstruct a brand new Silly Meter, with the intent of propelling Toontown's silliness to new heights that were never achieved before and to end the anomalies of the 26th.
  • Street props previously offered an increased movement speed for nearby Toons but were removed in light of sprinting being released on June 27, 2021, as part of the 2.9.0 update.

Gallery[]

References[]

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