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*The head you see at Sellbot Factory when first entering the entrance is believed to be the head of the [[The Chairman|Chairman]].
 
*The head you see at Sellbot Factory when first entering the entrance is believed to be the head of the [[The Chairman|Chairman]].
 
*After the tweaks update, all gag experience and merits gained are doubled after the Foreman battle, regardless if there's a [[Cog Invasion]].
 
*After the tweaks update, all gag experience and merits gained are doubled after the Foreman battle, regardless if there's a [[Cog Invasion]].
  +
*The Sellbot Factory is only facility where it is possible to solo without using any special rewards.
  +
*The Sellbot Factory is the only facility which has multiple routes and is the only facility to be connected to it's other option, which is the Side Entrance.
  +
*The Sellbot Factory can include every sellbot, and is the only facility to do so.
   
 
==Gallery==
 
==Gallery==

Revision as of 17:07, 1 August 2015

Sellbot Factory
SellbotHD
Basic information
Department Sellbot
Location Sellbot Headquarters
Area information
Minimum Cog level 4
Maximum Cog level 6
Data is by normal gameplay.
Facility information
Minimum Cog level 3
Maximum Cog level 9
Miniboss Cog Factory Foreman
The Sellbot Factory is a facility in Sellbot Headquarters, responsible for massive Sellbot production. This is where Toons can earn parts for their Sellbot Cog Suit. Cogs who haven't received their suits yet, the Skelecogs, inhabit the facility, as well as the Factory Foreman, who is one of them.

The Sellbot Factory has many different rooms and two entrances, one called the Front Entrance and the other one is called Side Entrance, which are on the front and on the side of the facility, respectively. While any Toon is allowed to enter via the Front Entrance, only Toons with 31 laff points or more are allowed to use the Side Entrance.

Rooms

Front Entrance

  • This room has a locked door. The button is directly in front of it.

Lobby

  • This room has a locked door. It has to be unlocked with the button behind the Cogs.
  • There are three Cogs with levels 3, 3, 5 in this area.
  • There is also a single Goon roaming the area.

Lobby Hallway

Warehouse Lookout

  • This area is considered to be a dead end, as the only purpose of this room is to examine the Warehouse.

Gear Room

  • This area contains three Skelecogs with levels 5, 5, 6.

Boiler Room

  • This area has three Cogs with levels 3, 5, 6.

East Catwalk

  • Three Goons roam this area.
  • This area connects the Gear Room, Paint Mixer Room and Warehouse.

Paint Mixer

  • Toons must jump on the moving platforms to get to the storage room, which contains stolen toon barrels holding gags and jellybeans.
  • Should Toons fall off the moving platforms, they get a -2 laff deduction from the paint.

Paint Mixer Storage Room

  • This room contains the following:

West Catwalk

  • Three Goons roam this area.

Pipe Room

  • This area contains two sets of three Skelecogs with levels 4, 4, 5 (total of 6 cogs).

Stomper Alley

  • Toons must get through the six stompers.
  • This area also contains a Toon-Up restock barrel and a 5 laff restock barrel. Both can be reached by pushing a nearby crate and jumping on top.
  • A button can be activated in this room to unlock the door leading to the Duct Room.
  • Toons will get -3 laff if they are crushed by the stompers.

Duct Room

  • This area contains three Cogs with levels 3, 4, 5.
  • If entered from the Side Entrance, the door is locked. The button is directly in front of the door.

Lava Room Foyer

  • The only purpose of this room is to connect the Lava Room, Oil Room Hallway and Stomper Alley.

Lava Room

  • Toons must get through the gears and run through the conveyor belt without falling off into the lava and get into the storage room.
  • Should they fall off into the lava, they get a -2 laff deduction every three seconds unless they get out of the lava.

Lava Storage Room

  • This room contains the following restock barrels:

Oil Room Hallway

  • This room has a locked door. The button is inside the Oil Room.
  • This room connects the Lava Room Foyer, Oil Room and West Catwalk.
  • The door leading to the West Catwalk is locked, therefore, the button inside the Oil Room must be activated

Oil Room

  • This room contains three Cogs with levels 4, 5, 5.
  • There is also a button, when activated, can unlock the door in the Oil Room Hallway that leads to the West Catwalk.

Warehouse

  • This room has a locked door leading to an another area that connects the East and West Silo Catwalk.
  • The button to unlock the door is on top of the platform.
  • Four cogs with levels 4, 4, 5, 6 are overlooking the roaming Goons.
  • Eight Small Goons roam the area, able to cause 3-10 damage. 
  • All Goons can be eliminated by using the four stompers.
    • Stepping on one of the orange-colored buttons activates a stomper.
    • If a Goon is under a stomper, then if the button for that stomper is triggered, it will be destroyed.

East Silo Catwalk

  • This area connects the Warehouse to the East Silo.
  • An elevator is present in order to get to the East Silo.

West Silo Catwalk

  • This area connects the Warehouse to the West Silo.
  • An elevator is present in order to get to the West Silo.

East Silo

  • Three Cogs with levels 6, 6, 7 roam this area.

East Silo Control Room

  • One of the two buttons to unlock the door to the Center Silo Control Room must be activated in this room.

West Silo

  • Three Cogs with levels 6, 6, 7 roam this area.

West Silo Control Room

  • One of the two buttons to unlock the door to the Center Silo Control Room must be activated in this room.

Center Silo

  • This area has a locked door leading to the Center Silo Control Room.
  • The two buttons inside the East and West Silo are to be activated in order for the door to unlock.

Center Silo Control Room

  • This room is where Toons battle the Factory Foreman. Once defeated, they will get merits (or a sellbot suit part if they don't have a Sellbot Cog Disguise yet).
  • The Factory Foreman is a level 9 Skelecog. It can be a Tier 5-8 Cog.
  • Three other Cogs assist the Foreman in the battle. Those Cogs are all level 6.

The Factory Foreman

ForemanIntro

A Glad Hander introducing the Foreman to a Toon.

After defeating the Cogs in the East and West Silos, Toons will have to confront the Factory Foreman in the Center Silo Control Room. The Foreman is a level 9 Skelecog and can be either a Mover & Shaker, Two-FaceThe Mingler, or in rare cases, a Mr. Hollywood. Once the first Toon starts the battle, he/she will be introduced to the Foreman by one of its assistants. The Foreman has three assistants, all of them are level 6 Cogs. Once the Foreman and all of its assistants are defeated, the Toons that participated in the battle will gain merits (or a Sellbot Cog Disguise part, if the Toon doesn't have a complete Sellbot Cog Disguise).

Any Toons that miss the Foreman battle will not gain any gag experience, merits (or a Suit part), and Toontask credit (if the Toon has any ToonTask related to the Sellbot Factory). It doesn't matter how many Cogs the Toons defeat throughout their Factory run. In order to prevent missing the battle, Toons will be notified that the Foreman is being battled by whoever confronts the Factory Foreman first.

Routes

Players can make up their own routes to obtain a certain amount of merits. They will have to choose a route that gives them the number of merits they need. The routes listed below are the ones commonly used by most players:

Short Route (Front Entrance)

This route gives 480 merits. 20 cogs are battled in this route. This route is commonly used, especially when obtaining merits for suits below Two-Face.

  1. Lobby (~56 merits)
  2. Gear Room(~72 merits)
  3. Warehouse (~80 merits)
  4. East Silo (~80 merits)
  5. West Silo (~80 merits)
  6. Center Silo Control Room (~112 merits)

TOTAL: 480 merits

Medium Route (Side Entrance)

This route gives 584 merits. Around 26 cogs are battled in this route. This is the least used as it was recently made by a toon named Dynochomp to cap off promotions and finish toontasks easier. This route allows toons to save their stronger gags to go again.
  1. Duct Room (~56 merits)
  2. Pipe Room (~112 merits)
  3. Boiler Room (~64 merits)
  4. Warehouse (~80 merits)
  5. East Silo (~80 merits)
  6. West Silo (~80 merits)
  7. Center Silo Control Room (~112 merits)

TOTAL: 584 merits

Long Route

In this route, all 35 Cogs in the factory must be battled. This route gives 776 merits.

  1. Lobby (~56 merits)
  2. Gear Room (~72 merits)
  3. Boiler Room (~64 merits)
  4. Pipe Room (~112 merits)
  5. Duct Room (~56 merits)
  6. Oil Room (~64 merits)
  7. Warehouse (~80 merits)
  8. West Silo (~80 merits)
  9. East Silo (~80 merits)
  10. Center Silo Control Room (~112 merits)

TOTAL: 776 merits

Tips

  • It is recommended to have Squirt and Throw gags at level 4 or above.
  • Always take a group of four Toons with you.
  • Wait for your teammates before entering a battle.
  • Always follow good strategies.
  • Do not risk unless you are sure it will work out.
  • Many Toons like to battle through the factory with Sound gags. If you have Sound, pick the same gag like your teammates. However, if you don't have Sound, you can go for the strongest Cog with a different gag.
  • Only do a long factory if the group is okay with it.
  • Make sure the team knows which gags they are using. The normal choice is Sound or Lure.

Trivia

  • The head you see at Sellbot Factory when first entering the entrance is believed to be the head of the Chairman.
  • After the tweaks update, all gag experience and merits gained are doubled after the Foreman battle, regardless if there's a Cog Invasion.
  • The Sellbot Factory is only facility where it is possible to solo without using any special rewards.
  • The Sellbot Factory is the only facility which has multiple routes and is the only facility to be connected to it's other option, which is the Side Entrance.
  • The Sellbot Factory can include every sellbot, and is the only facility to do so.

Gallery

References