Toontown Rewritten Wiki
Toontown Rewritten Wiki
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{{Template:CogHQ
+
{{CogHQ
 
|type = Sellbot
 
|type = Sellbot
 
|name = Sellbot Factory
 
|name = Sellbot Factory
|image = factory.png
+
|image = Factory.png
 
|location = [[Sellbot Headquarters]]
 
|location = [[Sellbot Headquarters]]
 
|mincog = 4
 
|mincog = 4
Line 8: Line 8:
 
|facmincog = 3
 
|facmincog = 3
 
|facmaxcog = 9
 
|facmaxcog = 9
  +
|facboss = Factory Foreman}}
|facboss = Factory Foreman}} The '''Sellbot Factory''' is a facility within [[Sellbot Headquarters]], and is the area responsible for massive [[Sellbots|Sellbot]] production. This is where [[Toons]] can earn parts for their [[Sellbot Cog Suit]]. [[Cogs]] who haven't received their suits yet, the [[Skelecog]]s, inhabit the facility, as well as the [[Factory Foreman]], who is one of them.
 
  +
{{Quote|We flooded into the [[Sellbot Headquarters|Cog Headquarters]]. Before we knew it, we were deep within its inner workings, fighting off hordes within its factory. Ridley lead us through with a certainty that I still cannot understand. We were orbiting around his gravitational pull and he guided us through room after room of teeth tingling terrors.|[[Doctor Fissionton]]|:File:The Center Silo.jpg}}
 
The '''Sellbot Factory''' is a [[Cog facilities|facility]] located in [[Sellbot Headquarters]], and is the area responsible for massive [[Sellbots|Sellbot]] production. This is where [[Toons]] can earn parts for their [[Sellbot Cog Disguise]]. [[Cogs]] who have not received their suits yet, the [[Skelecog]]s, inhabit the facility, as well as the [[Factory Foreman]], who is one of them.
   
The Sellbot Factory has many different rooms and two entrances, one called the Front Entrance and the other one is called Side Entrance, which are on the front and on the side of the facility, respectively. While any Toon is allowed to enter via the Front Entrance, only Toons with 31 [[Laff|laff points]] or more are allowed to use the Side Entrance.
+
The Sellbot Factory has many different rooms and two entrances, one called the Front Entrance and the other one is called Side Entrance, which are on the front and on the side of the facility, respectively. While any Toon is allowed to enter via the Front Entrance, only Toons with at least 31 [[laff]] points are allowed to use the Side Entrance.
==Rooms==
 
<gallery type="slideshow" widths="280" position="center">
 
FrontEnt.jpg|Front Entrance
 
FactLobby.jpg|Lobby
 
FactLobby2.jpg|Lobby
 
LobbyHallway.jpg|Lobby Hallway
 
WHLookout.jpg|Warehouse Lookout
 
GearRoom.jpg|Gear Room
 
GearRoom2.jpg|Gear Room
 
EastCatwalk.jpg|East Catwalk
 
EastCatwalk2.jpg|East Catwalk
 
Warehouse.jpg|Warehouse
 
Warehouse2.jpg|Warehouse
 
Warehouse3.jpg|Warehouse
 
EastSiloCatwalk.jpg|East Silo Catwalk
 
EastSiloCatwalk2.jpg|Inside the East Silo with the elevator
 
WestSiloCatwalk.jpg|West Silo Catwalk
 
EastSilo.jpg|East Silo
 
EastSiloControl.jpg|East Silo Control Room
 
WestSilo.jpg|West Silo
 
WestSiloControl.jpg|West Silo Control Room
 
CenterSilo.jpg|Center Silo
 
CenterSiloControl.jpg|Center Silo Control Room
 
</gallery>
 
   
 
==Rooms==
 
'''Front Entrance'''
 
'''Front Entrance'''
 
*The most commonly used of the two starting rooms. This room has a locked door. The button is directly in front of it.
 
*The most commonly used of the two starting rooms. This room has a locked door. The button is directly in front of it.
  +
  +
[[File:FrontEnt.jpg|center|300px]]
   
 
'''Lobby'''
 
'''Lobby'''
*Three Cogs are located within this room. There are two level 3s and a level 5.
+
*Three Cogs are located within this room. There are two [[Level 3 Cogs|level three]]s and a [[Level 5 Cogs|level five]].
*There is a locked door. The button to unlock it is guarded by the three Cogs, though it is possible to sneak into the button chamber and press it without alerting the Cogs. You have to defeat the Cogs in order to exit to the Lobby Foyer, however.
+
*There is a locked door. The button to unlock it is guarded by the three Cogs, though it is possible to sneak into the button chamber and press it without alerting the Cogs. Toons have to defeat the Cogs in order to exit to the Lobby Foyer, however.
*There is a single [[Goons|Goon]] roaming the area, just outside of the door coming from the Front Entrance.
+
*There is a single [[Goons|goon]] roaming the area, just outside of the door coming from the Front Entrance.
  +
  +
[[File:FactLobby.jpg|center|300px]][[File:FactLobby2.jpg|center|300px]]
   
 
'''Lobby Foyer'''
 
'''Lobby Foyer'''
 
*This area contains a [[Throw]] ([[Birthday Cake]]) restock barrel and a movable crate which is used to collect it.
 
*This area contains a [[Throw]] ([[Birthday Cake]]) restock barrel and a movable crate which is used to collect it.
  +
 
'''Lobby Hallway'''
 
'''Lobby Hallway'''
 
*This branches off into three paths. Left leads to the Boiler Room. Straight ahead leads to the Warehouse Lookout. Right leads to the Gear Room.
 
*This branches off into three paths. Left leads to the Boiler Room. Straight ahead leads to the Warehouse Lookout. Right leads to the Gear Room.
  +
 
[[File:LobbyHallway.jpg|center|300px]]
   
 
'''Warehouse Lookout'''
 
'''Warehouse Lookout'''
*This area is a dead end, and is completely useless. It's only purpose is to show the Warehouse.
+
*This area is a dead-end, which makes it useless. Its only purpose is to show the Warehouse.
  +
  +
[[File:WHLookout.jpg|center|300px]]
   
 
'''Gear Room'''
 
'''Gear Room'''
*The room where most Toons will first encounter the Skelecogs. There are three in this room; two level 5s and a level 6.
+
*The room where most Toons will first encounter the Skelecogs. There are three in this room; two level fives and a [[Level 6 Cogs|level six]].
  +
  +
[[File:GearRoom.jpg|center|300px]][[File:GearRoom2.jpg|center|300px]]
   
 
'''Boiler Room'''
 
'''Boiler Room'''
*There are three Cogs within this room; a level 3, a level 5 and a level 6.
+
*There are three Cogs within this room; a level three, a level five, and a level six.
*Most Toons will take the Gear Room over the Boiler Room when they only need to do a short Factory run. This is because the Gear Room gives more merits, due to having another level 5 as opposed to a level 3.
+
*Most Toons will take the Gear Room over the Boiler Room when they only need to do a short factory run. This is because the Gear Room gives more [[Merits]], due to having another level five Cog as opposed to a level three.
   
 
'''East Catwalk'''
 
'''East Catwalk'''
*Three Goons roam this area.
+
*Three [[goons]] roam this area.
*This area connects the Gear Room, Paint Mixer Room and Warehouse.
+
*This area connects the Gear Room, Paint Mixer Room, and Warehouse.
  +
  +
[[File:EastCatwalk.jpg|center|300px]][[File:EastCatwalk2.jpg|center|300px]]
   
 
'''Paint Mixer'''
 
'''Paint Mixer'''
*Toons must jump on the moving platforms to get to the storage room, which contains stolen toon barrels holding gags and jellybeans.
+
*Toons must jump on the moving platforms to get to the storage room, which contains stolen barrels holding [[gags]] and [[jellybeans]].
*Should Toons fall off the moving platforms, they get a -2 laff deduction from the paint.
+
*Should Toons fall off of the moving platforms, they get a -2 laff deduction from the paint.
   
 
'''Paint Mixer Storage Room'''
 
'''Paint Mixer Storage Room'''
 
*This room contains the following:
 
*This room contains the following:
**25 [[jellybeans]] barrel
+
**25 jellybeans barrel
**2 [[Toon-Up]] restock barrels
+
**Two [[Toon-Up]] restock barrels
 
**Throw restock barrel
 
**Throw restock barrel
 
**[[Squirt]] restock barrel
 
**[[Squirt]] restock barrel
   
 
'''West Catwalk'''
 
'''West Catwalk'''
*Three Goons roam this area, just like the East Catwalk. This connects to the Warehouse, the Pipe Room and the Oil Room Hallway.
+
*Three goons roam this area, just like the East Catwalk. This connects to the Warehouse, the Pipe Room and the Oil Room Hallway.
   
 
'''Pipe Room'''
 
'''Pipe Room'''
*This area contains two sets of Skelecogs. Both sets have three Skelecogs in total, and are the same levels on both sides; two level 4s and a level 5.
+
*This area contains two sets of Skelecogs. Both sets have three Skelecogs in total and are the same levels on both sides; two [[Level 4 Cogs|level four]]s and a level five.
*While difficult, it is possible to skip all Cogs within this room by staying to the wall opposite of a Cog and carefully avoiding their detection radius, making it the only room where you can actually escape without having to fight the Cogs within it.
+
*While difficult, it is possible to skip all Cogs within this room by staying to the wall opposite of a Cog and carefully avoiding their detection radius, making it the only room where a Toon can actually escape without having to fight the Cogs within it.
   
 
'''Stomper Alley'''
 
'''Stomper Alley'''
 
*There are six Stompers in this hallway to the right. Toons must avoid them in order to get to the Lava Room Foyer.
 
*There are six Stompers in this hallway to the right. Toons must avoid them in order to get to the Lava Room Foyer.
*This area also contains a Toon-Up restock barrel and a 5 laff restock barrel. Both can be reached by pushing a nearby crate and jumping on top.
+
*This area also contains a Toon-Up restock barrel and a five laff restock barrel. Both can be reached by pushing a nearby crate and jumping on top.
 
*This room also connects to the Duct Room.
 
*This room also connects to the Duct Room.
*Toons will get -3 laff if they are crushed by the stompers.
+
*Toons will get -three laff if they are crushed by the stompers.
  +
 
'''Side Entrance'''
 
'''Side Entrance'''
*The room you start in should you enter via the side elevator. It is virtually the same as the Main Entrance; there is a button directly in front of a locked door. The only difference is that the door leads to a different room; the Duct Room.
+
*The room Toons start in if they enter the Sellbot Factory via the side elevator. It is virtually the same as the Main Entrance; there is a button directly in front of a locked door. The only difference is that the door leads to a different room; the Duct Room. The Cogs in that room can be skipped if Toons skip the side entrance and go straight to Stomper Alley.
   
 
'''Duct Room'''
 
'''Duct Room'''
*This area contains three Cogs; a level 3, a level 4 and a level 5.
+
*This area contains three Cogs; a level three, a level four, and a level five.
*If entered from the Side Entrance, the door leading to Stomper Alley is locked. The button is directly in front of the door. You have to fight the Cogs in order to exit to Stomper alley.
+
*If entered from the Side Entrance, the door leading to Stomper Alley is locked. The button is directly in front of the door. Toons have to fight the Cogs in order to head over to the Stomper Alley.
   
 
'''Lava Room Foyer'''
 
'''Lava Room Foyer'''
*The only purpose of this room is to connect the Lava Room, Oil Room Hallway and Stomper Alley.
+
*The only purpose of this room is to connect the Lava Room, Oil Room Hallway, and Stomper Alley.
   
 
'''Lava Room'''
 
'''Lava Room'''
 
*Toons must get through the gears and run through the conveyor belt without falling off into the lava and get into the storage room.
 
*Toons must get through the gears and run through the conveyor belt without falling off into the lava and get into the storage room.
*Should they fall off into the lava, they get a -2 laff deduction every three seconds unless they get out of the lava.
+
*Should they fall off into the lava, they get a -two laff deduction every three seconds unless they get out of the lava.
   
 
'''Lava Storage Room'''
 
'''Lava Storage Room'''
Line 105: Line 98:
 
**[[Sound]] restock barrel ([[Elephant Trunk]])
 
**[[Sound]] restock barrel ([[Elephant Trunk]])
 
**10 laff restock barrel
 
**10 laff restock barrel
**2 25 jellybean restock barrels
+
**Two 25 jellybean restock barrels
   
 
'''Oil Room Hallway'''
 
'''Oil Room Hallway'''
 
*This room has a door which leads to the West Catwalk. It is locked initially, and the button to unlock it is located within the Oil Room.
 
*This room has a door which leads to the West Catwalk. It is locked initially, and the button to unlock it is located within the Oil Room.
*This room connects the Lava Room Foyer, Oil Room and West Catwalk.
+
*This room connects the Lava Room Foyer, Oil Room, and West Catwalk.
   
 
'''Oil Room'''
 
'''Oil Room'''
*This room contains two level 4s and a level 5.
+
*This room contains two level fours and a level five.
*The button that unlocks the door connecting the Oil Room Hallway and the West Catwalk is located behind the three Cogs. You cannot avoid the Cogs, as they will detect you if you try to sneak by them. You have to defeat the Cogs in order to unlock the hallway door.
+
*The button that unlocks the door connecting the Oil Room Hallway and the West Catwalk is located behind the three Cogs. Toons cannot avoid the Cogs, as they will detect the Toons if a Toon tries to sneak by them. Toons have to defeat the Cogs in order to unlock the hallway door.
   
 
'''Warehouse'''
 
'''Warehouse'''
*This room has a locked door leading to an another area that connects the East and West Silo Catwalk.
+
*This room has a locked door leading to another area that connects the East and West Silo Catwalk.
 
*The button to unlock the door is on top of the platform.
 
*The button to unlock the door is on top of the platform.
*This room is visible prematurely via the Warehouse lookout, but you can only access it from the East and West Catwalks.
+
*This room is visible prematurely via the Warehouse lookout, but Toons can only access it from the East and West Catwalks.
*This room has four Cogs, atop a lookout platform. There are two level 4s, a level 5 and a level 6.
+
*This room has four Cogs, atop a lookout platform. There are two level fours, a level five, and a level six.
 
**Besides the last battle against the Factory Foreman, this is the only battle in the Sellbot Factory to have four Cogs instead of three.
 
**Besides the last battle against the Factory Foreman, this is the only battle in the Sellbot Factory to have four Cogs instead of three.
*Eight Small Goons roam the area, able to cause 3-10 damage. 
+
*Eight small goons roam the area, which does 10 damage. 
*All Goons can be eliminated by using the four stompers.
+
*All goons can be eliminated by using the four stompers.
 
**Stepping on one of the orange-colored buttons activates a stomper.
 
**Stepping on one of the orange-colored buttons activates a stomper.
**In order to destroy a Goon, press the orange buttons when a Goon is underneath the shadow of a stomper.
+
**In order to destroy a goon, press the orange buttons when a goon is underneath the shadow of a stomper.
**Sometimes, the stompers may glitch, and will not destroy the goon underneath it.
+
**The stompers may sometimes glitch and will not destroy the goon underneath it.
  +
  +
[[File:Warehouse.jpg|center|300px]][[File:Warehouse2.jpg|center|300px]][[File:Warehouse3.jpg|center|300px]]
   
 
'''East Silo Catwalk'''
 
'''East Silo Catwalk'''
 
*This area connects the Warehouse to the East Silo.
 
*This area connects the Warehouse to the East Silo.
 
*An elevator is present in order to get to the East Silo.
 
*An elevator is present in order to get to the East Silo.
  +
  +
[[File:EastSiloCatwalk.jpg|center|300px]][[File:EastSiloCatwalk2.jpg|center|300px]]
   
 
'''West Silo Catwalk'''
 
'''West Silo Catwalk'''
 
*This area connects the Warehouse to the West Silo.
 
*This area connects the Warehouse to the West Silo.
 
*An elevator is present in order to get to the West Silo.
 
*An elevator is present in order to get to the West Silo.
  +
 
[[File:WestSiloCatwalk.jpg|center|300px]]
   
 
'''East Silo'''
 
'''East Silo'''
*There are three Cogs on the East Silo. Two of them are level 6, while the other is a level 7.
+
*There are three Cogs on the East Silo. Two of them are level six while the other is a [[Level 7 Cogs|level seven]].
*A very dangerous glitch is present on this silo. After arriving on the silo, if a toon steps backwards, they will be glitched into the grey, and they will be unable to continue the factory. They will not receive any merits, task credit, or factory parts, as they will be stuck in one place, and will be incapable of battling the foreman.
+
*A very dangerous glitch is present on this silo. After arriving on the silo, if a Toon steps backwards, they will glitch into [[the Grey]] and will be unable to continue the factory. Unless the Toon manages to progress normally even after experiencing the glitch, they will not receive any Merits, [[ToonTask]] credit, or factory parts, as they will be stuck in one place, and will be incapable of battling the Foreman.
  +
  +
[[File:EastSilo.jpg|center|300px]]
   
 
'''East Silo Control Room'''
 
'''East Silo Control Room'''
 
*This room houses a button. It must be pressed alongside the one located in the West Silo Control Room in order to access the Center Silo Control Room.
 
*This room houses a button. It must be pressed alongside the one located in the West Silo Control Room in order to access the Center Silo Control Room.
  +
 
[[File:EastSiloControl.jpg|center|300px]]
   
 
'''West Silo'''
 
'''West Silo'''
 
*Three Cogs are on this silo. They are the same levels as the Cogs on the East Silo.
 
*Three Cogs are on this silo. They are the same levels as the Cogs on the East Silo.
  +
  +
[[File:WestSilo.jpg|center|300px]]
   
 
'''West Silo Control Room'''
 
'''West Silo Control Room'''
 
*This room houses a button. It must be pressed alongside the one located in the East Silo Control Room in order to access the Center Silo Control Room.
 
*This room houses a button. It must be pressed alongside the one located in the East Silo Control Room in order to access the Center Silo Control Room.
   
 
[[File:WestSiloControl.jpg|center|300px]]
'''Center Silo'''
 
*The door to the Control Room is locked initially. Once unlocked, Toons can access the Control Room and face off against the Factory Foreman.
 
   
==Center Silo Control Room - Factory Foreman battle==
+
'''Center Silo Control Room'''
 
*The door to the Control Room is locked initially. Once unlocked, Toons can access the Control Room and face off against the Factory Foreman.
[[File:ForemanIntro.jpg|thumb|275px|A [[Glad Hander]] introducing the Foreman to a Toon.]]
 
After defeating the Cogs in the East and West Silos, Toons will have to confront the Factory Foreman in the Center Silo Control Room after unlocking the door to it. The Factory Foreman is, naturally, the highest level in the Factory, as he is a Level 9 Skelecog. He will only spawn as one of four cogs; a Mover & Shaker, a Two-Face, a The Mingler or a Mr. Hollywood.
 
   
 
[[File:CenterSiloControl.jpg|center|300px]]
He will be accompanied by three other Cogs, all of which are level 6. Once all four Cogs are defeated, all Toons within the battle will get credit for all Gags used and any Toontasks that they have fufilled, and will either get a suit part if they do not have a completed Sellbot suit, or merits if they do have a completed Sellbot suit.
 
   
  +
==Final battle==
Any Toons that miss the Foreman battle will not gain any gag experience, merits (or a Suit part), and Toontask credit (if the Toon has any ToonTask related to the Sellbot Factory). How many Cogs a Toon defeats prior is irrelevant. If they are not actively in the Foreman battle when the Foreman and his associates have been defeated, they will get booted out of the Factory with a notification saying that the Factory Foreman was defeated without them. In order to prevent missing the battle, Toons will be notified when a Toon initiates the Factory Foreman battle via a notification saying "~Toon name~ is battling the Factory Foreman!"
 
  +
{{Main|Factory Foreman}}
  +
Atop the Sellbot Factory's Center Silo, Toons will battle the Foreman along with his three assistants, all of which are level six. The Foreman, at [[Level 9 Cogs|level nine]], is the highest level Cog in the Factory. He could spawn as one of four Cogs; a [[Mover & Shaker]], a [[Two-Face]], a [[The Mingler|Mingler]], or a [[Mr. Hollywood]]. Defeating the Foreman and the other three Cogs will reward Toons with gag experience and Merits, or Sellbot Cog Disguise parts if they lacked parts beforehand.
   
 
==Routes==
 
==Routes==
As the Sellbot Factory is very non-linear while also being the best place to get merits for a Sellbot promotion, Toons have come up with seperate "routes" to take depending on the amount of merits a Toon needs, in order to prevent defeating more Cogs than you actually had to. The routes listed below are the ones commonly used by most players:
+
As the Sellbot Factory is very non-linear while also being the best place to get merits for a Sellbot promotion, Toons have come up with separate routes to take depending on the number of merits a Toon needs, in order to prevent defeating more Cogs than a Toon actually has to. The routes listed below are the ones commonly used by most players:
  +
 
===Short Route (Front Entrance)===
 
===Short Route (Front Entrance)===
This is the route most people will take when either they have a low Cog suit (such as Cold Caller, Telemarketer, Name Dropper), they are trying to complete their Cog suit, or they are capping off something such as a higher Cog promotion or a Toontask for Sellbots. A total of 480 merits are awarded via this route. Six rooms are travelled through, and 20 Cogs are fought via this route.
+
This is the route most people will take when either they have a low disguise (such as [[Cold Caller]], [[Telemarketer]], and [[Name Dropper]]), they are trying to complete their disguise, or they are capping off something such as a higher Cog promotion or a ToonTask for Sellbots. Six rooms are travelled through, and 20 Cogs must be battled. A total of 480 Merits is awarded via this route.
  +
#'''Lobby''' (~56 merits)
 
  +
{|class="wikitable" style="width:60%; text-align:center; margin:auto;"
#'''Gear Room'''(~72 merits)
 
  +
|-
#'''Warehouse''' (~80 merits)
 
  +
! scope="col" |[[File:SellbotTEMPLATE.png|center|40px]]
#'''East Silo''' (~80 merits)
 
  +
Room
#'''West Silo''' (~80 merits)
 
  +
! scope="col" |[[File:SellbotTEMPLATE.png|center|40px]]
#'''Center Silo Control Room''' (~112 merits)
 
Total Merits: 480
+
Merits
  +
|-
  +
|Lobby
  +
|~56
  +
|-
 
|Gear Room
  +
|~72
  +
|-
 
|Warehouse
  +
|~80
  +
|-
 
|East Silo
  +
|~80
  +
|-
 
|West Silo
  +
|~80
  +
|-
 
|Center Silo
  +
|~112
  +
|}
  +
 
===Medium Route (Side Entrance)===
 
===Medium Route (Side Entrance)===
This route is not as commonly used as the other two, but is a good alternative to doing time-consuimg runs through the entire Factory, or you are trying to get a promotion for a medium level Cog suit such as Glad Hander, Mover & Shaker and low level Two-Face.. A total of 584 merits is awarded via this route, and 26 Cogs must be battled. 
+
This route is rarely used compared the other two, but is a good alternative to doing time-consuming runs through the entire factory, or Toons are trying to get a promotion for a medium level disguise such as [[Glad Hander]], Mover & Shaker, and a low level Two-Face. A total of 584 Merits is awarded via this route, and 26 Cogs must be battled. 
   
  +
{|class="wikitable" style="width:60%; text-align:center; margin:auto;"
#'''Duct Room''' (~56 merits)
 
  +
|-
#'''Pipe Room''' (~112 merits)
 
  +
! scope="col" |[[File:SellbotTEMPLATE.png|center|40px]]
#'''Boiler Room''' (~64 merits)
 
  +
Room
#'''Warehouse''' (~80 merits)
 
  +
! scope="col" |[[File:SellbotTEMPLATE.png|center|40px]]
#'''East Silo''' (~80 merits)
 
  +
Merits
#'''West Silo''' (~80 merits)
 
  +
|-
#'''Center Silo Control Room''' (~112 merits)
 
  +
|Duct Room
Total Merits: 584
 
  +
|~56
  +
|-
  +
|Pipe Room
  +
|~72
  +
|-
  +
|Boiler Room
  +
|~64
  +
|-
 
|Warehouse
  +
|~80
  +
|-
  +
|East Silo
  +
|~80
  +
|-
  +
|West Silo
  +
|~80
  +
|-
 
|Center Silo
  +
|~112
  +
|}
   
 
===Long Route===
 
===Long Route===
This is the most common route taken, especially by players with a level 10 Two-Face suit, a Mingler suit or a Mr. Hollywood suit. All 35 Cogs must be battled via this route, assuming the player does not skip the Cogs in the Pipe and Duct Rooms. This route awards 776 merits.
+
This is the most common route taken, especially by Toons with a level 10 Two-Face disguise, a Mingler disguise, or a Mr. Hollywood disguise. All 35 Cogs must be battled, assuming the Toon does not skip the Cogs in the Pipe and Duct Rooms. A total of 776 Merits is awarded via this route.
  +
#'''Lobby''' (~56 merits)
 
  +
{|class="wikitable" style="width:60%; text-align:center; margin:auto;"
#'''Gear Room''' (~72 merits)
 
  +
|-
#'''Boiler Room''' (~64 merits)
 
  +
! scope="col" |[[File:SellbotTEMPLATE.png|center|40px]]
#'''Pipe Room''' (~112 merits)
 
  +
Room
#'''Duct Room''' (~56 merits)
 
  +
! scope="col" |[[File:SellbotTEMPLATE.png|center|40px]]
#'''Oil Room''' (~64 merits)
 
  +
Merits
#'''Warehouse''' (~80 merits)
 
  +
|-
#'''West Silo''' (~80 merits)
 
  +
|Lobby
#'''East Silo''' (~80 merits)
 
  +
|~56
#'''Center Silo Control Room''' (~112 merits)
 
  +
|-
Total Merits: 776
 
 
|Gear Room
  +
|~72
  +
|-
  +
|Boiler Room
  +
|~64
  +
|-
  +
|Pipe Room
  +
|~112
  +
|-
  +
|Duct Room
  +
|~56
  +
|-
  +
|Oil Room
  +
|~64
  +
|-
 
|Warehouse
  +
|~80
  +
|-
  +
|East Silo
  +
|~80
  +
|-
  +
|West Silo
  +
|~80
  +
|-
  +
|Center Silo
  +
|~112
  +
|}
   
 
==Tips==
 
==Tips==
  +
Below are helpful tips that allow Toons to successfully progress through the Sellbot Factory.
*It is recommended to have Squirt and Throw gags at level 4 or above.
+
*It is recommended to have at least level four Squirt and Throw gags.
*Always take three other Toons with you IF you have low squirt and throw. (see above)
 
  +
*If a low laff Toon(s) is attempting to enter the Sellbot Factory, make sure that the Toon has a full [[boarding group]] of four.
*Wait for your teammates before entering a battle.
 
 
*Determine if the boarding group will be doing a short, medium, or long route before entering the Sellbot Factory.
*Always follow good strategies.
 
 
*Wait for other group members before starting a battle.
*Do not risk unless you are sure it will work out.
 
*Many Toons like to battle through the factory with Sound gags. If you have Sound, pick the same gag like your teammates. However, if you don't have Sound, you can go for the strongest Cog with a different gag.
+
*Many Toons like to battle through the Sellbot Factory with Sound gags. If a Toon has Sound, pick the same gag like the other Toons. However, if a Toon lacks Sound, that Toon can at least target the strongest Cog with a different gag.
 
*Make sure the group knows which gags they are using. The typical choice of gags tend to be Sound or Lure.
*Determine if you will be doing a short, medium, or long factory, BEFORE you form a boarding group and enter the factory.
 
  +
*Do not step backwards upon visiting the East Silo leaving the elevator. It is possible to glitch into [[the Grey]], which can prevent further progression.
*Make sure the team knows which gags they are using. The normal choice is Sound or Lure.
 
*Do not step backwards on the east silo, after leaving the elevator. If you do this, your toon will be glitched into the grey, and you will be incapable of receiving any rewards for that particular factory.
 
   
 
==Trivia==
 
==Trivia==
*The head you see at Sellbot Factory when first entering the entrance is believed to be the head of the [[The Chairman|Chairman]].
+
*The Sellbot Factory is the only Cog facility that:
  +
**contains ambient sound effects, such as wind from atop the Center Silo, and sounds for the Lava Room's conveyer belt and rotating gears.
*After the tweaks update, all gag experience and merits gained are doubled after the Foreman battle, regardless if there's a [[Cog Invasion]].
 
  +
**has a second entrance point and multiple routes.
*The Sellbot Factory is only facility where it is possible to solo without using any special rewards.
 
  +
**does not have Cogs with a double-digit level and has the lowest in level range (from three to nine).
*The Sellbot Factory is the only facility which has multiple routes and is the only facility to be connected to it's other option, which is the Side Entrance.
 
  +
**includes every Cog on the Sellbots' [[corporate ladder]].
*The Sellbot Factory can include every sellbot, and is the only facility to do so.
 
  +
*The model of the Sellbot Factory exterior is actually recycled from an old ''[[Toontown Online]]'' asset that was originally intended for the scrapped Sellbot Foot Factory idea.
*Restock barrels aren't randomized like the ones you find in the [[Cashbot Mint]] and [[District Attorney's Office]].
 
  +
**In the phase files for the game is actually the unused model of a much older version of the Sellbot Factory. The basic layout is very similar to the current Sellbot Factory but with some additional rooms and catwalks.
*Just like every other cog facility, if a Toon is not present in the final battle when it is completed, they will be teleported back to the courtyard and won't receive any merits.
 
 
*After the tweaks update released on February 1, 2015, all gag experience and Merits gained are doubled after the Foreman battle, regardless if there is a [[Cog Invasion]].<ref>https://www.toontownrewritten.com/news/item/240/toontown-tweaks-grinding-gears-in-the-cog-hqs</ref>
*The elevator leading to the silos are incredibly glitchy. Toons can get teleported outside of the map as the elevator ascends to the silo.
 
 
*Gag barrels are not randomized in the Sellbot Factory like they are in the [[Cashbot Mints]] and [[District Attorney's Office]].
 
*Just like every other facility, if a Toon is not present in the final battle when it is completed, they will be teleported back to the courtyard and will not receive any Merits.
 
*The elevator leading to the silos are incredibly glitchy. Toons can get teleported outside of the zone as the elevator ascends to the silo.
  +
*The Center Silo is the only area in the Sellbot Factory where a Mr. Hollywood can spawn, as the Foreman.
   
 
==Gallery==
 
==Gallery==
<gallery>
+
<gallery position="center">
 
14-5-22 factoryfanfares.jpg|The tunnel leading to the Sellbot Factory.
ToontownFactoryMap.png|Sellbot Factory floorplan - close to scale
 
  +
The Center Silo.jpg|[[Doctor Fissionton]] recites his memory of entering the Sellbot Factory for the first time with [[Toon Resistance|Resistance Ranger]] Ridley.
14-5-22 factoryfanfares.jpg|The tunnel leading to the Sellbot Factory
 
 
ToontownFactoryMap.png|The Sellbot Factory floor plan created by Toontown community members.
SellbotFACT1.PNG|View from the top of the Sellbot Factory
 
  +
SellbotFactory_SOLO_Manual.jpg|A manual for soloing the Sellbot Factory also created by community members.
WholeView.jpg|A view of the whole factory from the Center Silo
 
 
SellbotFACT1.PNG|A bird's eye view from the top of the Sellbot Factory.
ttr-screenshot-_GoodBye Glad Hander_-Tue-Aug-12-03-17-43-2014-353743.jpg|A group of Toons inside the Center Silo Control Room
 
 
WholeView.jpg|A view of the whole factory from the Center Silo Control Room.
ttr-screenshot-_Bye Yorke_-Tue-Aug-12-03-18-29-2014-356471.jpg|A group of Toons leaving the Sellbot Factory after defeating the Factory Foreman
 
 
ttr-screenshot-_GoodBye Glad Hander_-Tue-Aug-12-03-17-43-2014-353743.jpg|A group of Toons inside the Center Silo.
Sellbot-factory-map.jpg| A map of Sellbot HQ from the original Toontown Online Player's Guide.
 
 
ttr-screenshot-_Bye Yorke_-Tue-Aug-12-03-18-29-2014-356471.jpg|A group of Toons leaving the Sellbot Factory after defeating the Factory Foreman.
  +
Someone_already_fighting_Foreman.png|Notification that appears when a Toon has reached the Factory Foreman.
 
ForemanIntro.jpg|A Glad Hander introducing the Factory Foreman to Toons.
 
</gallery>
 
</gallery>
  +
 
==References==
 
==References==
<references />
+
<references/>
[[Category:Sellbots]]
+
[[Category:Sellbot Headquarters]]
 
[[Category:Facilities]]
 
[[Category:Facilities]]
[[Category:Locations]]
 
[[Category:Cog HQs]]
 

Revision as of 07:58, 13 July 2020

Sellbot Factory
SellbotHD
Basic information
Department Sellbot
Location Sellbot Headquarters
Area information
Minimum Cog level 4
Maximum Cog level 6
Data is by normal gameplay.
Facility information
Minimum Cog level 3
Maximum Cog level 9
Miniboss Cog Factory Foreman
"We flooded into the Cog Headquarters. Before we knew it, we were deep within its inner workings, fighting off hordes within its factory. Ridley lead us through with a certainty that I still cannot understand. We were orbiting around his gravitational pull and he guided us through room after room of teeth tingling terrors."
Doctor Fissionton[src]

The Sellbot Factory is a facility located in Sellbot Headquarters, and is the area responsible for massive Sellbot production. This is where Toons can earn parts for their Sellbot Cog Disguise. Cogs who have not received their suits yet, the Skelecogs, inhabit the facility, as well as the Factory Foreman, who is one of them.

The Sellbot Factory has many different rooms and two entrances, one called the Front Entrance and the other one is called Side Entrance, which are on the front and on the side of the facility, respectively. While any Toon is allowed to enter via the Front Entrance, only Toons with at least 31 laff points are allowed to use the Side Entrance.

Rooms

Front Entrance

  • The most commonly used of the two starting rooms. This room has a locked door. The button is directly in front of it.

Lobby

  • Three Cogs are located within this room. There are two level threes and a level five.
  • There is a locked door. The button to unlock it is guarded by the three Cogs, though it is possible to sneak into the button chamber and press it without alerting the Cogs. Toons have to defeat the Cogs in order to exit to the Lobby Foyer, however.
  • There is a single goon roaming the area, just outside of the door coming from the Front Entrance.

Lobby Foyer

  • This area contains a Throw (Birthday Cake) restock barrel and a movable crate which is used to collect it.

Lobby Hallway

  • This branches off into three paths. Left leads to the Boiler Room. Straight ahead leads to the Warehouse Lookout. Right leads to the Gear Room.

Warehouse Lookout

  • This area is a dead-end, which makes it useless. Its only purpose is to show the Warehouse.

Gear Room

  • The room where most Toons will first encounter the Skelecogs. There are three in this room; two level fives and a level six.
GearRoom2

Boiler Room

  • There are three Cogs within this room; a level three, a level five, and a level six.
  • Most Toons will take the Gear Room over the Boiler Room when they only need to do a short factory run. This is because the Gear Room gives more Merits, due to having another level five Cog as opposed to a level three.

East Catwalk

  • Three goons roam this area.
  • This area connects the Gear Room, Paint Mixer Room, and Warehouse.
EastCatwalk

Paint Mixer

  • Toons must jump on the moving platforms to get to the storage room, which contains stolen barrels holding gags and jellybeans.
  • Should Toons fall off of the moving platforms, they get a -2 laff deduction from the paint.

Paint Mixer Storage Room

  • This room contains the following:
    • 25 jellybeans barrel
    • Two Toon-Up restock barrels
    • Throw restock barrel
    • Squirt restock barrel

West Catwalk

  • Three goons roam this area, just like the East Catwalk. This connects to the Warehouse, the Pipe Room and the Oil Room Hallway.

Pipe Room

  • This area contains two sets of Skelecogs. Both sets have three Skelecogs in total and are the same levels on both sides; two level fours and a level five.
  • While difficult, it is possible to skip all Cogs within this room by staying to the wall opposite of a Cog and carefully avoiding their detection radius, making it the only room where a Toon can actually escape without having to fight the Cogs within it.

Stomper Alley

  • There are six Stompers in this hallway to the right. Toons must avoid them in order to get to the Lava Room Foyer.
  • This area also contains a Toon-Up restock barrel and a five laff restock barrel. Both can be reached by pushing a nearby crate and jumping on top.
  • This room also connects to the Duct Room.
  • Toons will get -three laff if they are crushed by the stompers.

Side Entrance

  • The room Toons start in if they enter the Sellbot Factory via the side elevator. It is virtually the same as the Main Entrance; there is a button directly in front of a locked door. The only difference is that the door leads to a different room; the Duct Room. The Cogs in that room can be skipped if Toons skip the side entrance and go straight to Stomper Alley.

Duct Room

  • This area contains three Cogs; a level three, a level four, and a level five.
  • If entered from the Side Entrance, the door leading to Stomper Alley is locked. The button is directly in front of the door. Toons have to fight the Cogs in order to head over to the Stomper Alley.

Lava Room Foyer

  • The only purpose of this room is to connect the Lava Room, Oil Room Hallway, and Stomper Alley.

Lava Room

  • Toons must get through the gears and run through the conveyor belt without falling off into the lava and get into the storage room.
  • Should they fall off into the lava, they get a -two laff deduction every three seconds unless they get out of the lava.

Lava Storage Room

  • This room contains the following restock barrels:

Oil Room Hallway

  • This room has a door which leads to the West Catwalk. It is locked initially, and the button to unlock it is located within the Oil Room.
  • This room connects the Lava Room Foyer, Oil Room, and West Catwalk.

Oil Room

  • This room contains two level fours and a level five.
  • The button that unlocks the door connecting the Oil Room Hallway and the West Catwalk is located behind the three Cogs. Toons cannot avoid the Cogs, as they will detect the Toons if a Toon tries to sneak by them. Toons have to defeat the Cogs in order to unlock the hallway door.

Warehouse

  • This room has a locked door leading to another area that connects the East and West Silo Catwalk.
  • The button to unlock the door is on top of the platform.
  • This room is visible prematurely via the Warehouse lookout, but Toons can only access it from the East and West Catwalks.
  • This room has four Cogs, atop a lookout platform. There are two level fours, a level five, and a level six.
    • Besides the last battle against the Factory Foreman, this is the only battle in the Sellbot Factory to have four Cogs instead of three.
  • Eight small goons roam the area, which does 10 damage. 
  • All goons can be eliminated by using the four stompers.
    • Stepping on one of the orange-colored buttons activates a stomper.
    • In order to destroy a goon, press the orange buttons when a goon is underneath the shadow of a stomper.
    • The stompers may sometimes glitch and will not destroy the goon underneath it.

East Silo Catwalk

  • This area connects the Warehouse to the East Silo.
  • An elevator is present in order to get to the East Silo.

West Silo Catwalk

  • This area connects the Warehouse to the West Silo.
  • An elevator is present in order to get to the West Silo.

East Silo

  • There are three Cogs on the East Silo. Two of them are level six while the other is a level seven.
  • A very dangerous glitch is present on this silo. After arriving on the silo, if a Toon steps backwards, they will glitch into the Grey and will be unable to continue the factory. Unless the Toon manages to progress normally even after experiencing the glitch, they will not receive any Merits, ToonTask credit, or factory parts, as they will be stuck in one place, and will be incapable of battling the Foreman.

East Silo Control Room

  • This room houses a button. It must be pressed alongside the one located in the West Silo Control Room in order to access the Center Silo Control Room.

West Silo

  • Three Cogs are on this silo. They are the same levels as the Cogs on the East Silo.

West Silo Control Room

  • This room houses a button. It must be pressed alongside the one located in the East Silo Control Room in order to access the Center Silo Control Room.

Center Silo Control Room

  • The door to the Control Room is locked initially. Once unlocked, Toons can access the Control Room and face off against the Factory Foreman.

Final battle

Main page: Factory Foreman

Atop the Sellbot Factory's Center Silo, Toons will battle the Foreman along with his three assistants, all of which are level six. The Foreman, at level nine, is the highest level Cog in the Factory. He could spawn as one of four Cogs; a Mover & Shaker, a Two-Face, a Mingler, or a Mr. Hollywood. Defeating the Foreman and the other three Cogs will reward Toons with gag experience and Merits, or Sellbot Cog Disguise parts if they lacked parts beforehand.

Routes

As the Sellbot Factory is very non-linear while also being the best place to get merits for a Sellbot promotion, Toons have come up with separate routes to take depending on the number of merits a Toon needs, in order to prevent defeating more Cogs than a Toon actually has to. The routes listed below are the ones commonly used by most players:

Short Route (Front Entrance)

This is the route most people will take when either they have a low disguise (such as Cold Caller, Telemarketer, and Name Dropper), they are trying to complete their disguise, or they are capping off something such as a higher Cog promotion or a ToonTask for Sellbots. Six rooms are travelled through, and 20 Cogs must be battled. A total of 480 Merits is awarded via this route.

Room

Merits

Lobby ~56
Gear Room ~72
Warehouse ~80
East Silo ~80
West Silo ~80
Center Silo ~112

Medium Route (Side Entrance)

This route is rarely used compared the other two, but is a good alternative to doing time-consuming runs through the entire factory, or Toons are trying to get a promotion for a medium level disguise such as Glad Hander, Mover & Shaker, and a low level Two-Face. A total of 584 Merits is awarded via this route, and 26 Cogs must be battled. 

Room

Merits

Duct Room ~56
Pipe Room ~72
Boiler Room ~64
Warehouse ~80
East Silo ~80
West Silo ~80
Center Silo ~112

Long Route

This is the most common route taken, especially by Toons with a level 10 Two-Face disguise, a Mingler disguise, or a Mr. Hollywood disguise. All 35 Cogs must be battled, assuming the Toon does not skip the Cogs in the Pipe and Duct Rooms. A total of 776 Merits is awarded via this route.

Room

Merits

Lobby ~56
Gear Room ~72
Boiler Room ~64
Pipe Room ~112
Duct Room ~56
Oil Room ~64
Warehouse ~80
East Silo ~80
West Silo ~80
Center Silo ~112

Tips

Below are helpful tips that allow Toons to successfully progress through the Sellbot Factory.

  • It is recommended to have at least level four Squirt and Throw gags.
  • If a low laff Toon(s) is attempting to enter the Sellbot Factory, make sure that the Toon has a full boarding group of four.
  • Determine if the boarding group will be doing a short, medium, or long route before entering the Sellbot Factory.
  • Wait for other group members before starting a battle.
  • Many Toons like to battle through the Sellbot Factory with Sound gags. If a Toon has Sound, pick the same gag like the other Toons. However, if a Toon lacks Sound, that Toon can at least target the strongest Cog with a different gag.
  • Make sure the group knows which gags they are using. The typical choice of gags tend to be Sound or Lure.
  • Do not step backwards upon visiting the East Silo leaving the elevator. It is possible to glitch into the Grey, which can prevent further progression.

Trivia

  • The Sellbot Factory is the only Cog facility that:
    • contains ambient sound effects, such as wind from atop the Center Silo, and sounds for the Lava Room's conveyer belt and rotating gears.
    • has a second entrance point and multiple routes.
    • does not have Cogs with a double-digit level and has the lowest in level range (from three to nine).
    • includes every Cog on the Sellbots' corporate ladder.
  • The model of the Sellbot Factory exterior is actually recycled from an old Toontown Online asset that was originally intended for the scrapped Sellbot Foot Factory idea.
    • In the phase files for the game is actually the unused model of a much older version of the Sellbot Factory. The basic layout is very similar to the current Sellbot Factory but with some additional rooms and catwalks.
  • After the tweaks update released on February 1, 2015, all gag experience and Merits gained are doubled after the Foreman battle, regardless if there is a Cog Invasion.[1]
  • Gag barrels are not randomized in the Sellbot Factory like they are in the Cashbot Mints and District Attorney's Office.
  • Just like every other facility, if a Toon is not present in the final battle when it is completed, they will be teleported back to the courtyard and will not receive any Merits.
  • The elevator leading to the silos are incredibly glitchy. Toons can get teleported outside of the zone as the elevator ascends to the silo.
  • The Center Silo is the only area in the Sellbot Factory where a Mr. Hollywood can spawn, as the Foreman.

Gallery

References