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Sellbot Factory
SellbotHD
Sellbot Factory Front Entrance
Basic information
Department Sellbots
Location Sellbot Headquarters
Area information
Minimum Cog level 4
Maximum Cog level 6
Special Cogs Goons
Data is by normal gameplay.
Facility information
Minimum Cog level 3
Maximum Cog level 9
Miniboss Cog Factory Foreman

The Sellbot Factory is a Cog facility located in Sellbot Headquarters that is responsible for massive Sellbot production. Toons often infiltrate the Sellbot Factory to obtain parts of their Sellbot Cog Disguise or to recover Merits for promotions. It contains many different rooms and two separate entrances called the Front Entrance and the Side Entrance. Cogs that are produced off the assembly line without their suits called Skelecogs inhabit the facility, with the miniboss Cog known as the Factory Foreman being one of them.

Cogs

Every Sellbot can appear in certain rooms of the Sellbot Factory.

  • Cold Caller: appears in every other room other than the Silos.
  • Telemarketer: appears in every room.
  • Name Dropper: appears in every room.
  • Glad Hander: appears in every room.
  • Mover & Shaker: appears in every room; can also appear as the Factory Foreman in the Center Silo Control Room.
  • Two-Face: appears in the Gear Room, the Boiler Room, the Pipe Room, the Warehouse, the West Silo, and the East Silo; can also appear as the Factory Foreman in the Center Silo Control Room.
  • The Mingler: appears in the West Silo and the East Silo; can also appear as the Factory Foreman in the Center Silo Control Room.
  • Mr. Hollywood: can appear as the Factory Foreman in the Center Silo Control Room.

Rooms

Front Entrance
  • The Front Entrance is more commonly used by Toons as opposed to the Side Entrance. This room has a locked door, with a button directly in front of it.
Lobby
  • Three Cogs are in this room. There are two level 3s and one level 5.
  • There is a locked door. The button to unlock it is guarded by the three Cogs, though it is possible to sneak into the button chamber and press it without entering a battle with the Cogs. Toons have to defeat the Cogs in order to reach the Lobby Foyer.
  • There is a single goon roaming the room.
Lobby Foyer
Lobby Hallway
  • This branches off into three paths. Straight ahead leads to the Warehouse Lookout, left leads to the Boiler Room, and right leads to the Gear Room.
Warehouse Lookout
  • This area is a dead-end and is meant to show the Warehouse. However, there is something special; a "backwards long jump" Easter egg can be activated by facing backwards and jumping on the stairs.
Gear Room
  • The room where most Toons first encounter Skelecogs; two level 5s and one level 6.
Boiler Room
  • There are three Cogs in this room; a level 3, a level 5, and a level 6.
  • Most Toons take the Gear Room over the Boiler Room only when they want to go through a short Sellbot Factory run. This is because the Gear Room gives more Merits, due to having another level 5 Cog as opposed to a level 3.
East Catwalk
  • This area connects the Gear Room, the Paint Mixer Room, and the Warehouse. Three goons roam this area.
Paint Mixer
  • Toons must jump on the moving platforms to reach the Storage Room, which contains gag barrels and jellybean barrels. Two laff points are deducted should Toons fall into the paint.
Paint Mixer Storage Room
West Catwalk
  • This area connects to the Warehouse, the Pipe Room, and the Oil Room Hallway. As with the East Catwalk, three goons roam this area.
Pipe Room
  • This room has two groups of Skelecogs. Both groups consist of three Skelecogs and are the same levels; two level 4s and one level 5.
  • It is difficultly possible to skip all Cogs in this room by staying to the wall opposite of a Cog and carefully avoiding their detection radius.
Stomper Alley
  • This room, containing six stompers in the hallway to the right, connects to the Duct Room. Toons must avoid them in order to reach the Lava Room Foyer.
  • This room also contains a Toon-Up gag barrel and a laff barrel, both of which can be reached by pushing a nearby crate and jumping on top.
  • Toons loses three laff points if they are crushed by stompers.
Side Entrance
  • The room Toons start in if they enter the Sellbot Factory via the side elevator. It is the same as the Front Entrance, containing a button directly in front of a locked door. The only difference is that the door leads to the Duct Room. The Cogs in that room can be skipped if Toons skip the Side Entrance and go straight to the Stomper Alley.
Duct Room
  • This room has three Cogs; a level 3, a level 4, and a level 5.
  • If entered from the Side Entrance, the door leading to the Stomper Alley is locked. The button is directly in front of the door. Toons have to battle the Cogs to reach the Stomper Alley.
Lava Room Foyer
  • The only purpose of this room is to connect the Lava Room, the Oil Room Hallway, and the Stomper Alley.
Lava Room
  • Toons must get through the gears and run through the conveyor belt without falling into the lava and reach the Storage Room. Two laff points are deducted should Toons fall into the lava.
Lava Storage Room
  • This room contains the following barrels:
    • Squirt gag barrel (Fire Hose)
    • Sound gag barrel (Elephant Trunk)
    • 10 laff barrel
    • Two 25-jellybean barrels
Oil Room Hallway
  • This room has a door that leads to the West Catwalk. It is locked initially and the button to unlock it is located within the Oil Room.
  • This room connects the Lava Room Foyer, the Oil Room, and the West Catwalk.
Oil Room
  • This room contains three Cogs; one level 4 and two level 5s.
  • The button that unlocks the door connecting the Oil Room Hallway and the West Catwalk is located behind the three Cogs. Toons have to defeat the Cogs in order to unlock the hallway door.
Warehouse
  • This room has a locked door leading to another area that connects the East and West Silo Catwalk.
  • The button to unlock the door is on top of the platform.
  • This room is visible prematurely via the Warehouse lookout, but Toons can only access it from the East and West Catwalks.
  • This room has four Cogs atop a lookout platform. There are two level 4s, one level 5, and one level 6.
  • Several goons roam this room, which can be defeated by using the four stompers. Stepping on one of the orange buttons activates a stomper; in order to defeat the goons, press the orange buttons when the goons are underneath the stompers.
East Silo Catwalk
  • This area connects the Warehouse to the bottom of the East Silo. An elevator is available for reaching the top of the East Silo.
West Silo Catwalk
  • This area connects the Warehouse to the West Silo. An elevator is available for reaching the top of the West Silo.
East Silo
  • There are three Cogs on top of the East Silo. Two of them are level 6 while the other is a level 7.
East Silo Control Room
  • This room houses a button. It must be pressed alongside the one located in the West Silo Control Room in order to access the Center Silo Control Room.
West Silo
  • Three Cogs are on this silo. They are the same levels as the Cogs on the East Silo.
West Silo Control Room
  • This room houses a button. It must be pressed alongside the one located in the East Silo Control Room in order to access the Center Silo Control Room.
Center Silo Control Room
  • The door to the Control Room is locked initially. Once unlocked, Toons can access the Control Room.

Final battle

Main page: Factory Foreman

In the Center Silo Control Room, Toons battle the Foreman along with three other Cogs, all of which are level 6. The Foreman, at level 9, is the highest level Cog in the Factory. They could appear as one of four Cogs; Mover & Shaker, Two-Face, The Mingler, or Mr. Hollywood. Defeating the Foreman and the three Cogs award Toons with gag experience and Merits, or Sellbot Cog Disguise parts if they lacked parts beforehand.

Routes

Short Route (Front Entrance)

20 Cogs must be battled. A total of 480 Merits is awarded, which is good for low-level Sellbot Cog Disguise promotions (e.g. Telemarketer).

Room Merits
Lobby 56
Gear Room 72
Warehouse 80
East Silo 80
West Silo 80
Center Silo Control Room 112

Medium Route (Side Entrance)

26 Cogs must be battled. A total of 584 Merits is awarded, which is good for mid-level Sellbot Cog Disguise promotions (e.g. Glad Hander).

Room Merits
Duct Room 56
Pipe Room 112 (56 for each battle)
Boiler Room 64
Warehouse 80
East Silo 80
West Silo 80
Center Silo Control Room 112

Long Route

35 Cogs must be battled, assuming Toons do not skip any Cogs found in the Pipe Room and the Duct Room. A total of 776 Merits is awarded, which is good for high-level Sellbot Cog Disguise promotions (e.g. Two-Face).

Room Merits
Lobby 56
Gear Room 72
Boiler Room 64
Pipe Room 112 (56 for each battle)
Duct Room 56
Oil Room 64
Warehouse 80
East Silo 80
West Silo 80
Center Silo Control Room 112

Tips

Below are helpful tips for Toons to successfully progress through the Sellbot Factory.

  • It is recommended to have at least level 4 Squirt and Throw gags.
  • If low laff Toons are attempting to enter the Sellbot Factory, ensure they are in a boarding group of four.
  • Wait for other group members before starting a battle.
  • Many Toons tend to prefer battling through the Sellbot Factory by using Sound gags. If a Toon has Sound, they should use a Sound gag along with other Toons. However, if the Toon lacks Sound, they can at least use a different gag to target a stronger Cog.

Trivia

  • The model of the Sellbot Factory exterior is recycled from an old Toontown Online asset that was originally intended for the scrapped "Sellbot Foot Factory".
    • In the phase files, there is an unused model of a much older version of the Sellbot Factory. The basic layout is similar to the current Sellbot Factory but with some additional rooms and catwalks.
  • As of the 2.6.8 update that was released on March 10, 2020, Sellbot Factory room name tags that existed in Toontown Online were added.
  • As of the 3.4.0 update that was released on July 24, 2022, every group of Cogs (except those in the Warehouse) have the ability to chase a Toon should their presence be within line of sight and within the room they reside in.
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