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Template:News BlogsThis page lists all blog posts that were posted on the Toontown Rewritten website during the year of 2019. It will be updated as the year progresses.

January

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Posted by Franz Neckvein on January 16, 2019 at 2:30 PM

I said zat Template:Plainlink, and here I am! We're halfway zere, Toons. Ze Winter Laff-o-Lympics end in just sixteen more days on February 1st, 2019 at 11:59 PM Toontown Time! But zat is of no concern. After all, zere are hundreds, if not thousands of new Toons entering Toontown every day! I can see ze Cogs quaking in zere' boots, seeing all of ze new Toons growing stronger every day.
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Franz Neckvein lifts a piano as Winter Laff-o-Lympics Laffletes fight the Cogs.

Now is no time for talk, no, now is time for pep talk! After all, you all want to know how each of ze teams is doing, ja? Between ze delicious Team Milk & Cookies and ze toasty Team Hot Cocoa, who knows which vill win? I don't know these things, but I do know who's in ze lead so far!
How many Toons have joined each team? Let's see what ze Loony Labs' Loonix computer tells us.
Holy smokes! Zere are 10,615 Toons on Team Milk & Cookies, and 13,828 Toons on Team Hot Cocoa! I bite my tounge from what I said before, zere have been nearly 25,000 Toons participating in ze Winter Laff-o-Lympics! Not only zat, but there is a nearly 40/60 split between each of ze teams.
But ze Toons on each team doesn't decide ze victor. Right now, it looks like Team Hot Cocoa is in the lead! Toons on Team Hot Cocoa have earned more Laff Points in total than ze total Laff earned by Team Milk & Cookies! But ze race is not over yet, ja? There's still plenty of time for either team to pull ahead for ze win.
I vill see everyone after ze Laff-o-Lympics ends, and only zen will I bring ze final results! If you still haven't begun, zere's still plenty of time to participate in ze Winter Laff-o-Lympics. Now get out zere and train your mopey muscles!

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Posted by Franz Neckvein on January 25, 2019 at 2:00 PM

Come here, itty bitty Cogs! I've got ze finest Trap Gags in all of Toontown, just vaiting for you! Look into ze Hypno Goggle eyes, and fall into ze trapdoor! Bahahahaha! I tell you, zese Cogs fall for my traps every time! Even if zey can't take ze jokes, zey sure are happy to fall for zem!
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Franz Neckvein attempts to Hypnotize Cogs, but gets dizzy instead.

In fact, let's do ze teensy test, Toons. Vhat would happen if I kept ze Hypno Goggles on all weekend? Ze Cogs vill keep coming, and I can keep trapping zem! Ze only limit is how many Trap Gags I can carry. In fact, I think I can keep zis' up forever. Say hello to my little friends, Cogs!
I vill destroy, all of... ze Cogs... Oof. I'm feeling dizzy. Ven did zat Cold Caller turn into two Short Changes? Ooh, I think zat I am seeing double. Now, vhat will happen if I destroy both of zese Cogs zat I see? I see now, I am getting ze Double XP!
Aha, for as long as I wear ze Hypno Goggles, every Toon will receive Double XP! I don't know how long I can keep zis' up, so I'll just have to keep zem on for zis weekend. From now until January 27th at 11:59PM Toontown Time (PST), every toon vill receive Double XP! Zis should be a wonderful way to finish strong with ze Winter Laff-o-Lympics Toons, ja?
Now, if you can excuse me, I am feeling very sleepy and sick to ze stomach. Seeing double is far worse zen you may think...

February

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Posted by Franz Neckvein on February 2, 2019 at 7:15 PM

HELLO LAFFLETES, far and wide, from Donald's Dreamland all the way to my hometown of Toontown Central! Welcome to ze finish line! Ze Winter Laff-o-Lympics have officially come to a spectacular finishing act. Of course, zat means ze time has come to announce ze winners of ze event, ja?
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Franz Neckvein celebrates the end of the 2019 Winter Laff-o-Lympics with the victors.

I am so proud to see all of my puny Laffletes grow up into champions! Zat is ze Punchline Gym's purpose. First, I vill list how many Toons received each medal:
  • A total of 2,251 Toons vill receive the Bronze prize!
  • A total of 409 Toons vill receive the Silver Prize, including an exclusive SpeedChat phrase!
  • Finally, 238 Toons vill receive the Gold Prize, which contains an exclusive Toon T.A.G.S. style!
But zat's not what you're all here for, I get zat. In my hands, I hold ze winning team of the 2019 Winter Laff-o-Lympics. Who vill it be? Perhaps ze warm and toasty Team Hot Cocoa, or vill it be ze delicious and sugary Team Milk & Cookies? Ze truth is, both teams got lots and lots of ze Laff points. Toontown is now stronger zen ever in fighting ze Cogs! However, I must crown a single winner...
Ze winner of the Winter Laff-o-Lympics is Team Hot Cocoa! Congratulations to all Cats, Crocodiles, Deer, Monkeys, and Mice who participated in ze Winter Laff-o-Lympics and gained 50 Laff Points! Once again, you vill recieve zese rewards prizes ze next time you enter Toontown:
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Team Hot Cocoa

  • 5000 Jellybeans
  • 1000 Racing Tickets
  • One Gag-Up All Unite
  • One Max Toon-Up Unite
  • Two 600 Bean Unites
Finally, I vould like to thank all Toons who participated in ze Winter Laff-o-Lympics. Ze Cogs are getting stronger by ze day, and ve will need all the strength possible to fight back ze intruders. To all of ze Laffletes, Thank YOU for making zis' a Toontastic Winter Laff-o-Lympics!
Now, there's no time to vaste, I am already behind on my training! If you need me, I vill be exercising my strength back at ze Punchline Gym. Until next time!

RELEASE NOTES

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Posted by Sir Max on February 14, 2019 at 2:00 PM

Hello there Toontown, it's your favorite part-time Toontown Blog enthusiast Sir Max. As is tradition every year, ValenToon's Week is in full swing. As is tradition since this year, I lie in wait at my estate, alone. It's okay though, I know something good will happen this year.
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Sir Max Discovers the true meaning of ValenToon's day.

After all, there's only a few more days to go until half-priced chocolate at the Dropping Degrees Diner! Most people buy their chocolate before ValenToon's week, but little do they know how easy it is to find after the fact!
While most Toons may be concerned with finding true love or some other malarkey, I'm more concerned with how long it'll be until I can get cheap chocolate! I may not be a fan of the Template:Plainlink associated with ValenToon's day, but I do love massive piles of chocolate! It's even better than Halloween, let me tell you.
Maybe a stroll outside will ease the pain of waiting for chocolate. The Estate is very calming, after all. Wait a minute... are those... CHOCOLATE HEARTS on the ground?
Happy ValenToon's Day, Toontown!

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Posted by The Fissiontons on February 26, 2019 at 11:59 PM

Fissionton, look.
What's this? We’re not only logged into Toontown’s “Social Media” accounts...
Ah! But also their blog post announcement doohickey.
Salutations, Toontown. For those of you whom may not remember me, my name is Doctor Fissionton, and I'm joined today by my colleague: Doctor Fissionton. It's the 26th of the month, of course, which means we're here to discuss today's anomaly!


Do you think it was a tad too theatrical?
Nonsense, it's a grand finale.
Yes, plus it's been Template:Plainlink since they first met us.
Template:Plainlink since we met them.
Now Toons, as you may recall, the 26th of every month has resulted in some sort of anomaly of time thanks to a certain Doctor. Some have been too small to notice, and some have been hard to miss. It's a ripple effect caused by his initial time travel experiment. Today's anomaly, for example, put every Toontown Social Media account into the control of the S.I.L.L.I. (Scientists Interested In Laugh Levels Increasing).
Not that we would ever suggest taking advantage of a situation such as this.
No, not at all. Dimm, please step away from the terminal!


Some of you may ask: What's Fissionton up to? Why post the S.I.L.L.I. test video? What has he been doing all of this time?
Some of them are already on the verge of an answer.
I knew that giving the Doctor a puzzle would put it in their hands.
With patience, they'll understand what we've been working towards since the beginning.
Toontown, brace yourself. The Final Plan is well underway. Loony Labs will keep you updated with their newly-found social media access. We're nearing the turning point in Toon History. This minute may mark the end of the 26th, but today's anomaly is far from over. See you soon.

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Posted by The Fissiontons on February 28, 2019 at 11:59 PM

Hello, hello. It's Doctor Fissionton again. You know, the one who is two? Rippling in and out of time? 26 million Silly Particles? Posted on the Toontown Blog two days ago? Yes! That's me.
By "me" you must mean "us."
When you're not bound by time, why bother being bound to grammar?
I suppose there are more pressing things to worry about.
Yes. Why don't we show them today's test?
Ever since the 26th of this month, an anomaly has been tearing through Toontown. It's the reason we're having to write a post so late -- ever since the anomaly led the Loony Labs Scientoons to start using social media, all of the computers have been occupied for every moment of the day! As you may have noticed, however... We've had a bit of a hand to play in the events of this anomaly.
I must say, their collective effort has been quite outstanding.
The best and brightest are piecing our puzzles together in record time!
All of these years of training truly have paid off for them.
They may even be starting to understand what we have been working towards.
Though, this puzzle has proven to be harder than the others.
It'll be much easier once we realized that we already dotted their a's for them.
With each step towards The Final Plan, the ripple becomes closer to stabilizing. Loony Labs is learning more about the Tooniverse, the anomaly, and the silliness behind it all. Silliness is a powerful entity, with effects even I -- we -- could not have foreseen.
Fissionton, take a look under this microscope for a moment.
Is that dust on the lens, or is that what we're looking for?
If we screen it correctly, it'll make a contrasting difference.
The hour is growing late, and Doctor Surlee will certainly want to run more tests early in the morning. It's both past and before our bedtime, which means it's as good of a time as any to leave you to it.
Don't worry, you'll be back here soon. Best of luck.

March

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Posted by The Toontown Team on March 3, 2019 at 11:00 AM

If you've been keeping a close eye on Toontown this week, you'll know that something big is happening! On Thursday, this all came to a boiling point when Toons discovered Part One of a two-part web comic called "Gone Fission." Read on to learn more, then click on the image below to view the comic!
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'Gone Fission: Part One' - Click here to view the comic!

So, how did we get here? Keen-eyed Toons may have noticed some very strange happenings on social media over the past few days. Thanks to the anomalies of the 26th and the meddling of Doctor Fissionton, Loony Labs has taken over Toontown's social media!
In addition to the social media silliness, several videos were posted on the Toontown Template:Plainlink. These videos seemed like simple Silly Meter tests, but they turned out to be much more! Some super smart sleuths across the Toontown community found that each video contained a small puzzle placed by The Fissiontons, which led to the comic that you'll find above.
What comes next? It's hard to say, but we're certain that more Silly Meter silliness will be involved. Based on the last panel of the comic, it looks like we'll find out more on March 6th!

Lastly, let's end this post to a huge shout-out to our puzzle solving community. We love putting together these Alternate Reality Games (ARGs) for you to solve, and we hope that you have as much fun solving them as we have creating them!
If you find these mysteries intriguing, you should check out the Template:Plainlink and the Template:Plainlink, which are two communities full of dedicated Toons who worked together to solve this puzzle. Join now so that you can be involved with the next one!
NOTE: These communities are not officially sponsored by Toontown Rewritten. We trust the moderators of these communities and know that they maintain a family friendly environment, but we do not manage either of them. Ask a parent before joining!

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Posted by The Toontown Team on March 5, 2019 at 9:00 AM

You've watched the videos, read the blog posts, solved the puzzles, and bought a hype train ticket to each and every station. We've been right there with you every step of the way, but today we are more excited than ever for one big reason: We will be releasing The Silly Meter Update tomorrow, March 6th!
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A group of signs outside of Toon Hall are all pointing to the Silly Meter.

Normally, we'd keep you on your toes until the update starts going out, but there's a few things we want to tell you about ahead of time for this update. The Silly Meter Update is the single largest expansion we've created to date, and while we've taken great care to prepare such a monumental release, we know that it won't be perfect right away!
The following information will give you a few details about what to expect from this update, and how you can help us make it as great as it can be!
Balancing Updates
To say that the Silly Meter Update is releasing tomorrow... Is only partially true. The real truth is: The update was released weeks ago!
Over the past few weeks, you may have noticed several maintenance periods with seemingly no visible updates. In fact, these maintenance periods were to add and adjust an invisible version of the Silly Meter so that we could test and balance it with thousands of players, rather than just the small handful that we have on our Quality Assurance Team.
While we've done our best to get the Silly Meter balancing just right so that the meter doesn't fill up too quickly, nor too slowly -- we know that we're going to need to make some tweaks as you all begin to play and explore its full potential. Be sure to expect additional balancing updates throughout the first few days. Our ears will be wide open to hear your feedback!
Reporting Bugs
What's a Toontown update without a few bugs to squash? The Silly Meter Update has been going through rigorous testing for weeks thanks to our QA Team, but due to us being a volunteer team with limited resources, it's impossible for us to cover every inch of an update like this which impacts every little part of Toontown.
We hope that there won't be too many issues, but we ask you to please bear with us throughout any bugs you find! In order to help us get the release in tip-top shape, be sure to report them to us so that we can squash the bugs as quickly as possible. We've done everything we can to test this release with our own resources, now we need your help to report anything we missed!
The First Cycle
There's no doubt that you've seen some of what Doctor Fissionton and Doctor Surlee have been up to recently! Throughout the first "Silly Cycle" (Our term for a full run of the Silly Meter, from start to finish), you may see some special in-game events occur in Toontown while the Silly Meter rises to peak silliness.
What does this mean? Well, you may experience a bit of extra wackiness related to the story which won't be there for future play-throughs! Keep in mind that this first Silly Cycle is going to be a bit different than the ones that will happen after the event is over. The first maxing of the Silly Meter deserves a grand celebration, after all!
Send Your Feedback!
Following the release of the Silly Meter, we're going to be working around the clock to monitor the update to handle all problems and feedback that we receive. YOU are essential to helping us make this update successful!
If you have questions, bug reports, suggestions, or anything else you want to convey to us: Send an email to Template:Plainlink! We'll also be monitoring our social media pages, reading community websites, and talking to you in game to make sure everyone is heard.
Our goal with the Silly Meter Update has been to produce an expansion that is fun, long-lasting, and higher quality than any update Toontown has received. We can't predict the unforeseen problems that may pop up after release, but we are not going to stop working until we're fully satisfied that those goals have been met. We are Toontown players just like you, after all, and we are super excited to play our creation alongside you!

Phew! That wraps up all of the information we needed to get off of our chests. Tomorrow, we'll have a full blog post from Doctor Surlee telling you all about the features of the Silly Meter to coincide with its release. Stay silly, Toontown fans. We'll see you tomorrow!

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Posted by Doctor Surlee on March 6, 2019 at 6:00 PM

Good afternoon, Toons. My name's Doctor Surlee from Loony Labs, and the other Scientoons insisted that I be the one to tell you today's big news. After working tirelessly with the S.I.L.L.I. Team, it's finally time to unveil a device that has been years in the making. Introducing my most exciting invention yet, the new and improved Silly Meter!
When Toontown came together and Template:Plainlink, this is what we needed them for. Never before has a scientific marvel such as this been attempted, let alone created, in Toontown's original or rewritten history!
What's so impressive about it, you ask? I would just give you my blueprints, but Professor Prepostera suggested passing along this helpful summary for the less scientifically savvy. It outlines how the device works, what affects it, and how to interact with it.
The Silly Meter
The Silly Meter measures all of the silliness throughout Toontown. The more Toon activity going on, the more silly Toontown will be, and the more the Silly Meter will rise! Activities such as throwing a party, playing a round of golf, taking over Cog buildings, and defeating Cogs all generate Silly Points. In fact, practically any activity in Toontown will.
But it’s not all fun and games! The Cogs are stern-faced to silliness, and activity such as Cog Invasions, Cog Buildings and even Cogs roaming the streets will lower the Silliness levels. Fight back against them to keep the Silly Meter high!
As time goes on and the Silliness rises, you’ll begin to notice some wacky happenings throughout our town. By our predictions, the streets will gradually begin to come alive with dancing fire hydrants, juggling trash cans and moving mailboxes.
Once the street props are fully animated, they will even help you in street battles against the Cogs, give you bonus Silly Points, and increase your movement speed when nearby!
The Silly Reader
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Silly Reader

With the combined efforts of myself and my colleagues at Loony Labs, Toons can track silliness on the fly with a new Shticker Book addition called the Silly Reader! It will update them on Silly Meter status, their own Silly Points, and detailed stats about all of the silliness-generating activity.
Want to get in on the action? Talk to any Scientoon inside Toon Hall and ask them about getting a Silly Reader! You’ll need to have had some experience with silliness already in order to maneuver the device, so you'll need 30 Laff points or a Level 4 gag.
Additionally, due to the large number of Toons that we’re expecting to see, I’ve roped in my colleagues Professor Purrview and Doctor Fumbdound from the C.A.K.E division of Loony Labs to assist with giving out Silly Readers. Make sure to say hello before they leave!
Silly Cycles
Like many things in life, the silliness of Toontown happens in cycles. The Silly Meter has been designed to go through several phases:
Active Phase
This is the phase where Toons can earn Silly Points and push the Silly Meter to its peak! There is no active reward during this part of the cycle, but the Silly Meter undergoes several transformations to account for rising levels of silliness across Toontown. Make sure to check out Toon Hall every now and then to see the various forms of the Silly Meter emerge!
Reward Phase
This phase occurs after the Silly Meter maxes and lasts for a few days. When Toons are able to generate so much silliness that the Silly Meter's capacity can no longer stand it, all of Toontown will receive a special reward for two days! Heightened silly levels do all kinds of wacky and wonderful things to Toontown. You won't want to miss a second of it!
Cool Down Phase
If we kept the Silly Meter running around the clock, it would get so silly that it might just grow legs and walk out the door! The cool down phase allows both the Silly Meter and town-wide silly levels to normalize for about two days. Once the meter has reset and the silly levels have had time to stabilize, the Silly Meter moves once more into the "Active" phase!
Silly Rewards and Silly Teams
Once the Silly Meter reaches its peak, every Toon in Toontown will be rewarded with a Silly Reward! During the active phase of each Silly Cycle, there will be three possible rewards available. There are numerous possible rewards that could appear in a variety of combinations!
The Scientoons are always working on researching new rewards, but for now, here is the entire list of possible Silly Rewards. The first three are the active ones for this first Silly Cycle!
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Overjoyed Laff Meters:
A little joy goes a long way! +8 Maximum Laff Points while the Silly Meter is maxed.
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Decreased Fish Rarity:
Holy Mackerel! Rare fish are easier to find with this silly perk.
Sillymeter beanteam
Double Jellybeans:
Double your fun (and money) with double jellybeans for all activities!
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Speedy Garden Growth:
Make your gardens bloom faster than Daisy's to ramp up your garden experience.
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Double Racing Tickets:
Ready, set, GO get Double Tickets at Goofy Speedway! Doesn't apply to Grand Prix races.
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Global Teleport Access:
Who needs ToonTasks? Temporarily unlock teleport access to all areas of Toontown!
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Doodle Trick Boost:
Jump! Backflip! Dance! Doodles perform tricks more often and earn more experience.
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Double Toon-Up Experience:
Earn double experience for Toon-Up gags in all battles!
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Double Trap Experience:
Earn double experience for Trap gags in all battles!
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Double Lure Experience:
Earn double experience for Lure gags in all battles!
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Double Sound Experience:
Earn double experience for Sound gags in all battles!
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Double Throw Experience:
Earn double experience for Throw gags in all battles!
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Double Squirt Experience:
Earn double experience for Squirt gags in all battles!
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Double Drop Experience:
Earn double experience for Drop gags in all battles!
You choose which reward you would like to see in Toontown by joining the Silly Team that corresponds to that reward. By joining a team, each Silly Point you earn will go towards your team’s total. Change your mind about which reward you would like? No problem! You can change your Silly Team allegiance anytime before the Silly Meter maxes via the Shticker Book.
The team with the most points earned at the time the Silly Meter reaches its peak will unlock that reward for everyone in Toontown, even if you don't have a Silly Reader!
Taking Toontown to New heights
Thanks to the blueprints from Doctor Fissionton, the Silly Meter you see today in our town's renovated Toon Hall is capable of tracking more silliness than we had previously imagined. With improvements made to its technical workings across the board, we are able to harness that silliness to bring Toontown spectacular rewards. We in the scientoonfic community believe that this innovative work will bring Toontown to new heights, and perhaps give us the power we need to push the Cogs off our streets for good.
On that note, I need to get back to work. Now that the Silly Meter is in full operation, there is a great deal of research to be done! The other Loony Labs scientoons will keep you posted throughout the week as the Silly Meter rises. I'll see you in Toon Hall!

RELEASE NOTES

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Posted by Professor Prepostera on March 9, 2019 at 2:00 PM

Greetings, Toontown. Professor Prepostera of Loony Labs here. As many of you may be aware, Toontown's Silly Levels have been rapidly rising over the past few days. This is a result of Loony Labs' fantastic work on the Silly Meter, and of course the result of the thousands of Toons out there having fun!
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A happy animated mailbox in Toontown Central.

Some elephant-brained Toons may recall the Template:Plainlink last year. This occurrence was no mere coincidence. In fact, the Silly Levels of the fittingly named Silly Street were higher than normal! This caused an incredibly silly reaction, a Fire Hydrant sprung to life!
Needless to say, Toontown's entire scientific community was in a frenzy during that fateful week. However, the Silly Meter's completion has allowed us to harness the power of silliness and the potential of high Silly Levels. In simple terms: you may have noticed that Toontown has a few new citizens!
That's right, the Fire Hydrants, Trash Cans, and Mailboxes of Toontown have all gained sentience and are coming to life! Who knows what knowledge mailboxes have gained after years of reading everybody's mail? Perhaps learning to communicate with them shall be my next scientific foray once things have calmed down. I'm sure Doctor Surlee would be interested as well.
Anywho, apologies for that tangent. My point is, as the Silly Levels of Toontown rise, the more movement we'll see in these street-bound citizens. Who knows, perhaps they'll get up and start helping out in battles? Bah, that's far too wacky, even for high concentrations of silliness. I do predict, however, that Toons will receive movement boosts when running near them as the Silly Levels soar higher!
Regardless, I'm back to Toon Hall to keep watch of the Silly Meter. There's still valuable data to be collected, and I don't want Doctor Dimm to be the one taking notes! I'll see you all another time with an update on the Silly Meter's levels.

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Posted by Double Talker on March 10, 2019 at 11:30 AM

Toons, let's step back for a moment. You might want to double think the whole Silly Meter fad. Ever since this so-called "Loony Labs" started talking about silliness, us Lawbots have been working double overtime just to analyze the codes that this device has been violating. It's time we step in to double down on silliness.
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One happy mailbox.

I've done the research myself: Silly Particles are harmful to Toontown. I've seen the gravitational anomalies with my own four eyes. And this "Doctor Fissionton" duo? They might talk in double, but they're no match for the knowledge of this Double Talker.
Besides that, the rise of silliness has become an immediate threat to Toons and Cogs alike. Fire hydrants, mailboxes, and trash cans have began fighting in the streets -- and without any sort of machinery to power them. It's dangerous, nonsensical, and downright disruptive to the order that this town desperately needs.
I know some of you may be fond of this silliness, but when you look at the facts, I'm sure you'll agree with me. Trust me, I've studied this silliness myself -- and I'm not one to double cross.
We'll be coming into Toontown to help you lower the Silly Levels back down to how they should be. Everything will go back to normal as long as you don't try to fight us back.
Don't think of it as an "invasion," we think a better term is "friendly takeover."

RELEASE NOTES

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Posted by Professor Purrview on March 12, 2019 at 4:15 PM

Hi, Toons of Toontown! Professor Purrview here. I can't tell you how excited I am to be writing an OFFICIAL Loony Labs post! Now, as much as I’d love to talk about my claw-some job as a Scientoon, I’ve been sent to inform you about the silliest new addition to your wardrobe!
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Use the code 'MAX-THE-METER' in your Shticker Book to get the Silly Meter Start-Up Shirt!

You see, earlier today, Tammy the Tailor rushed into Toon Hall, hollering that her tools had started working on their own! Pins and needles sliding and sewing, bows and ribbons flying and tucking, and balls of yarn bouncing and spinning. I knew that the rising Silly Levels were the culprit. Tammy and I ran to her shop and watched her tools stitch together the most amazing shirt weave ever seen!
Toons of the world, behold... The Silly Meter Start-Up Shirt! Handcrafted with the finest giggle-lots and chuckle threads, this shirt is the direct result of the first monumental silliness overload that the Silly Meter has experienced. More of these shirts will be whipped up by Tammy’s toolkit and given to Toons in celebration of the Silly Meter's first Silly Cycle!
Simply use the code "MAX-THE-METER" on the Codes & Options page in your Shticker Book to have your very own shirt delivered straight to your mailbox. Make sure to hurry! According to our calculations, it doesn’t look like Tammy’s trinkets can toil for that much longer. Pins and needles get tired too, ya know. This shirt is an exclusive to celebrate the first Silly Cycle, and will be available until March 23rd at 11:59 PM.
Toons, we're so close! The Silly Meter is almost filled to the top, and you won't want to miss the moment it occurs. Even us Scientoons can't predict all of the silliness that will happen... We can predict, however, that The Silly Meter should hit its peak by tomorrow! Don't worry about crowding Toon Hall when that happens, as almost every area in Toontown will have its own effects from the silliness.
There's no time to dilly dally around! Zaptions and Quirks must be analyzed further, and now is the purrfect time to clock in some research hours while the Silly Meter is nearing its zany zenith. I’m gonna need to refill my milk bowl -- today’s silliness is just getting started.

April

May

June

July

August

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Posted by The Toontown Team on August 19, 2019 at 2:00 PM

ToonFest may have only ended a little less than a month ago -- but we're not done talking about Sellbot Field Offices just yet! On the Main Event panel, we went in-depth about what we want the brand new endgame content for Toontown to be, and what we want YOUR feedback on.
Going forward, we plan to place a major focus on more Backstage Toontown content, starting with the development of Sellbot Field Offices. Being more transparent with Toontown's players is very important, and we want YOU to be a part of the development process. During the Q&A panel at ToonFest, we answered countless questions about the development of Field Offices and Toontown itself -- but there's way more to talk about than we could have fit into two whole panels. Because of that, this week will be filled with Backstage Toontown content related to Sellbot Field Offices!
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Sellbot Field Offices

The Toontown Blog is dedicating this week to Sellbot Field Offices. To keep things simple, the posts will be released on Monday, Wednesday, and Friday. To start off, we'll be going over everything you may have missed from the convention!
To preface this post, everything written here is subject to change. We're conducting loads of internal playtests -- not to mention listening to the community's feedback! Don't be surprised if a feature outlined here is majorly reworked or outright scrapped when Sellbot Field Offices hit the streets. Above all, our goal is to deliver on the most fun and challenging experience possible!
To start our series of Backstage Toontown posts, we'll be giving a quick rundown on the overall mechanics of Sellbot Field Offices. As we release more posts, we'll go more in-depth with the individual pieces.
What are Sellbot Field Offices?
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These highly anticipated 'boss buildings' bring a new difficulty level to Toontown. They're more than just any standard Cog Building -- they bring the luxuries of a Cog HQ into the field. That means that entering a Field Office is much like entering a Cog HQ -- you're on their turf. Sellbot Field Offices enter Toontown by taking over a Toon HQ, the safe zone of a dangerous street.
Sellbot Field Offices are unique in that they aren't defeated after just one run. Every run takes Toons through a Field Office Annex, a single wing of the entire building. Each Annex acts as a health point for the entire Field Office. To take it down, multiple groups of Toons will need to take down every Annex!
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In each Sellbot Field Office Annex, there are two mini-games which need to be completed to continue. These are the Cold Caller Ice Game and the Mover & Shaker Maze Game. In the Mover & Shaker Maze Game, your goal is to defeat the boss Cogs with water balloons while collecting as many jokes from the smaller Cogs as you can. Toons who played Toontown Online during the later years may remember the Mover & Shaker Maze Game -- but this time around it comes at a much higher difficulty. Unlike the original monstrosity, the modern Mover & Shaker maze game can get quite frantic!
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The Cold Caller Ice Game is an entirely new mini-game developed by the Toontown Rewritten Team. For the sake of keeping this Backstage post from growing any more, we've decided to split info about the Ice Game off into a separate post -- so check back soon to get the full scoop on that! The Ice Game is something we're really proud of and can't wait to show you.
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As briefly mentioned at last year's ToonFest, there's also a brand-new Boss Cog at the top of every Field Office Annex. The boss will re-define the rules of a Cog battle and challenge even the oldest of Toontown veterans -- but it's not ready to show off quite yet. In a future Field Office development update, we'll have more details to share.
As stated before, completing all of that only defeats a single Field Office Annex. That means that a Field Office needs multiple groups to battle it before it can be conquered! This requires massive teamwork, all in the spirit of Toontown. This also means that Field Offices will generally stay around for a while before they're defeated.

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Let's reel ourselves back in, that's a lot of information to process! However, there's so much more to Sellbot Field Offices that we'll be discussing in Backstage posts coming soon. Above all, we want to hear YOUR feedback on what we're doing with Sellbot Field Offices. The best way to deliver that feedback is to send an email to Template:Plainlink -- they'll get your feedback along to the developers as fast as possible! While we can't respond to every single piece of feedback, we do read all of them. With your help, Sellbot Field Offices will be the best update we've ever created!
As briefly discussed at ToonFest at ReplayFX 2019, we plan to expand Toontown Backstage into livestreams on our YouTube and Twitch channels. We've also got plans to post work in progress Field Office news on our other social media pages in the coming months -- so be sure to check that out as well!
We hope you're just as excited as we are about Sellbot Field Offices and Backstage Toontown, and we can't wait to share even more information with you. Expect another two Backstage Toontown Blog Posts very soon detailing the rest of Sellbot Field Offices in-depth -- just keep your eyes peeled on the Toontown Blog and follow us on Social Media so you don't miss it!

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Posted by The Toontown Team on August 20, 2019 at 2:00 PM

Six years ago, the Toontown community heard the worst news possible: Disney's Toontown Online was closing. Toontown's community was still a large one -- yet the game they cherished was being taken away forever. Many of us lost what felt like a part of ourselves that day, as we said goodbye to our Toons forever. On September 19th, 2013, people sent their final sendoffs as their favorite online game closed…
But something else happened. An announcement was sent out on MMO Central Forums about a project called Toontown Rewritten -- and here we are today, getting ready to celebrate our Six Year Anniversary on September 19th with ToonFest 2019!
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September 19th is no longer a time of mourning: it’s a time of celebration! Five years ago, we left behind our limited Closed Beta and our good friend, the PlayLine. Suddenly, thousands of Toons flooded back into Toontown, this time entirely for FREE! As they say, the rest is history. Today, we celebrate the tradition of ToonFest to remember how lucky we are to still have Toontown!
We recently wrapped up our 5th in-person celebration called Template:Plainlink, but ToonFest is worth more than just a weekend. On September 19, 2019, we will begin Toontown Rewritten's sixth anniversary celebration with the in-game ToonFest event!
What is ToonFest?
ToonFest, named after Disney's real-life Toontown event that took place in 2006 and 2007, is the annual celebration of all things Toontown! From slapstick to silliness, it has a bit of everything. It's time to take a break from the Cog battles, make some new friends, and play some fun games while we think about how far we've come.
This in-game event is not to be confused with the real-world "ToonFest at ReplayFX" event, which happened earlier this month. It's a little confusing -- just roll with it!
What happens during ToonFest?
On September 19th, the official in-game ToonFest celebration kicks off with a series of blog posts by our very own Riggy Marole to keep you entertained and in the Toontown spirit. Here's a little synopsis of everything that the celebration has to offer:
• Over in Acorn Acres, you can enter the ToonFest Event Grounds to join the fun.
• Enter the silliest area in Toontown with a giant Merry-go-Round, (Jelly) Bean Bags, and plenty of activities to keep you occupied while chatting up with friends.
• A grand fireworks spectacular lights up the sky every three hours with a nostalgic Toontown melody, and if you come a bit early you'll be able to catch the sunset!
• Earn "ToonFest Tokens" to buy special items, accessories, and even a unique Toon color -- only available once per year!
• Meet the fleet of Token Takers, noted by their world-famous mustaches. You can’t miss them!
• Stop by and talk to Riggy Marole, the wackiest rabbit in town who acts as the emcee extraordinaire of ToonFest!
• Work together to dunk Cleff, everyone’s favorite duck from Minnie's Melodyland, in the Duck Tank! The more you dunk the duck, the more prizes you earn!
What is there to celebrate?
Toontown was supposed to close six years ago, yet it's still alive and well today! With thousands of daily active players and lots of new content in the works, the Toontown community has proven that this is a game worth keeping.
Every September we take time to "Rewrite" the past with this event. What used to be the saddest day in Toontown's history now marks the beginning of Toontown's greatest celebration. Instead of a loss, we can remember a revival!
Of course, the Toontown Rewritten team also has many new things in the works. After all, we've just began our series of Backstage Toontown Blog Posts about Sellbot Field Offices! Sellbot Field Offices are the single largest project we've ever worked on, but we've got plenty of other smaller projects in the works.

We hope that you're excited to celebrate ToonFest with us, and we thank you all so much for helping us make Toontown what it is today! Now that you've gotten to question us, we have one more for you:
Are YOU Toon Enough?

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Posted by The Toontown Team on August 21, 2019 at 2:00 PM

Welcome to the second part of our Backstage Toontown series on the development of Sellbot Field Offices. Today, we'll be talking about two features that are far earlier in development than everything else we'll be showing you. The upside to this is that we can implement player feedback far more easily, and involve YOU with the development process more closely.
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The two features we're showing today are both rewards that Toons will receive for fighting back against the Sellbot Field Offices. Why are there two unique rewards related to Sellbot Field Offices? Read on to learn more.
Once again, everything written here is subject to change. We're conducting loads of internal playtests -- not to mention listening to the community's feedback! Don't be surprised if a feature outlined here is majorly reworked or outright scrapped when Sellbot Field Offices hit the streets. Above all, our goal is to deliver on the most fun and challenging experience possible!
What do I Win?
Many have heard that there's more Laff points coming soon, and we want to integrate it with release of Sellbot Field Offices. After completing your Bossbot disguise, you'll get a brand-new Storyline ToonTask from Toon HQ! The Toon Resistance have heard about your Cog-busting ability -- and they need YOU to help their cause. It only took 100 or so Laff points for them to recognize your skills, after all.
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Through the secret channels of the Rangers, you'll be given a rank in the Sellbot Division of the Toon Resistance's operations. You'll still need to prove yourself by defeating Field Offices and increasing your Resistance Rank, but eventually you'll gain access to the most secret of hideouts that the Toon Resistance has to offer. Where might this hideout be? In enemy territory, of course.
For years, there have been unassuming manholes in the main area of all four Cog HQs. With the release of Sellbot Field Offices, you'll be able to explore what's under Sellbot HQ -- the Sellbot Sewers. The Toon Resistance has secretly set up shop down there, ready to take down the Cog threat from right under their noses. It's the perfect plan, right?
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Once you gain access, you'll be able to take on special Toon Resistance ToonTasks to help the cause. Right now, this feature is still in the conceptual stage. Because this feature is in such an early state, we want as much feedback on it as possible. What do YOU think the Sellbot Sewers should be? We've done many sketches and tossed around tons of ideas, but the area is in an early enough state that we can really go anywhere with it. The Resistance Hideout is going to be one of the most exclusive areas in Toontown history, so we want it to be the best it can be!
Introducing the Cog Remote Control
New ToonTasks aren't the only reward from the Sellbot Field Offices -- There's a very special reward for completing each Annex. Introducing: the Cog Remote Control! Unlike past boss rewards, the Remote Control has a unique twist. Instead of relying on random chance, player input will be required to make it as effective as possible. A small micro-game will play out, and upon a successful game a single Cog will be taken by the remote. But what can controlled Cogs do? We've got some ideas below:
1. Give Toons a Toon-Up by telling a joke.
2. Perform a Cog-ified dance, stunning other Cogs in the battle.
3. Interfere with the other Cogs, causing damage to every Cog in the battle.
4. Any of YOUR ideas!
The main mechanic we want to play with using the Cog Remote Control is the idea of increasing the importance of keeping a Cog alive. If you intentionally keep one Cog under control, it can make the battle against the other three that much easier! As with the Resistance Hideout, the Cog Remote Control is a very early concept. Once again, we would love to hear your feedback.

Once again, we want to hear YOUR feedback on what we're doing with Sellbot Field Offices. The best way to deliver that feedback is to send an email to Template:Plainlink -- they'll get your feedback along to the developers as fast as possible! While we can't respond to every single piece of feedback, we do read all of them. With your help, Sellbot Field Offices will be the best update we've ever created!
We hope you're just as excited as we are about Sellbot Field Offices and Backstage Toontown, and we can't wait to share even more information with you. One more Sellbot Field Offices related post is coming to Backstage Toontown on Friday -- and we're ending this week with a blizzard. Keep your eyes peeled on the Toontown Blog and follow us on Social Media so you don't miss it!

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Posted by The Toontown Team on August 23, 2019 at 3:30 PM

Welcome to the third and final Backstage Post this week for Sellbot Field Offices! Today, we'll be talking about the all new mini-game, the Cold Caller Office. Much like Mover & Shakers, Cold Callers are finally having a place to call home. As seen by their name and Ice Blue faces, Cold Callers like it to be very cold in the workplace.
The Cold Caller's Office
Once again, everything written here is subject to change. We're conducting loads of internal playtests -- not to mention listening to the community's feedback! Don't be surprised if a feature outlined here is majorly reworked or outright scrapped when Sellbot Field Offices hit the streets. Above all, our goal is to deliver on the most fun and challenging experience possible!

What is the Cold Caller Office?
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The Cold Caller Office is an entirely new mini-game built from the ground up by the Toontown Rewritten development team! Cold Callers, doing what they do best, are trying to Cold Call as many unsuspecting phones as they can. Nobody likes getting Cold Called, even in Cog Nation. We Toons, of course, will have none of that. You and your friends can skate around the office space, cause mayhem, and turn up the heat! Of course, you'll need to heat up the room if you want to escape with your Laff points. The elevator is frozen over, and it's the only way to the next floor!
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Each Cold Caller Office is equipped with multiple thermostats -- just skate by them to adjust the temperature. Once enough thermostats have been activated by Toons, the elevator will unfreeze and you'll be free to get out of there. That said, you won't be without opposition! Watch out, as the Cold Callers will be constantly resetting the thermostats around the room, hindering your progress. They can't Cold Call without the cold, of course.
Our main focus with the Cold Caller Office is to create a skill-based game where you can build up speed as you improve at dodging obstacles. The Cold Caller Offices are still in deep development, but we do have some images to show you from our super-secret internal testing. Check them out below!
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Matching the Original Vision
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Many may not know this -- but the Cold Caller Office is not a new concept. Toontown Online's original developers had far grander plans for Field Offices, referred to as Cogdominiums internally at the time. Field Offices were at one point intended to feature unique offices for many types of Cogs! Some of you may know of the unreleased Legal Eagle Office from Toontown Online -- which was unfortunately one idea that was nearing completion but went unreleased due to budget cuts. Despite this, unused content remains discover-able on the internet to this day, mostly through portfolios and similar websites. This gives us the unique opportunity to fulfill the original vision of Toontown Online's developers -- finishing what they started nearly a decade ago.
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When we decided to overhaul Field Offices entirely, we knew that realizing the original vision was of utmost importance. As it turns out, there was a fantastic piece of Cold Caller Office conceptual art uploaded to the internet -- the perfect reference. Using this image as a guide, we began work on our own ideas to enhance the base idea while also remaining faithful to what we believe Disney's developers originally intended. Keeping our new content to the quality that was seen under Disney is extremely important -- which is also why it takes so long for us to release new content to the game.
Paving the Way Forward
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Sticking to the original developers' intentions hasn't held us back from adding new ideas of our own, though. In many cases, we'll have an idea for a new idea that has no prior references from Toontown Online. As seen in the accompanying images, we've done new content ranging from icy re-textures of existing props to all-new GUI elements designed for the Cold Caller Office. Each detail may seem small, but when placed together they add up into a truly... cold experience. We really wanted to sell off the idea of a Cold Caller's office, and we think we're on the right track!

Once again, we want to hear YOUR feedback on what we're doing with Sellbot Field Offices. The best way to deliver that feedback is to send an email to Template:Plainlink -- they'll get your feedback along to the developers as fast as possible! While we can't respond to every single piece of feedback, we do read all of them. With your help, Sellbot Field Offices will be the best update we've ever created!
With that, we've finished our three-part series on Sellbot Field Offices for this week. That doesn't mean we're done though! We're committed to communicating to the players about what we're working on more often. Look out for #BackstageToontown on Twitter -- where our artists will post their progress from time to time! As usual, you should also keep your eyes peeled on the Toontown Blog and follow us on Social Media so you don't miss any of the latest news.

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Posted by Hysterical Harry on August 26, 2019 at 2:00 PM

Help!!! Help!!! Can't somebody help me pass on my real, proven theories? I'm telling you, there's more than meets the eye going around here in Toontown. QUICK, LOOK UP IN THE SKY!!! Don't you see it? It's that big, ginormous CLOUD!!!!
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Hysterical Harry exposes the Toon Council

Don't look at me like I'm insane. I'm only hysterical! Don't you see those Cogs peering through the window? No? You're not one of them, are you? Feh, you seem Toon Enough to me.
The point I'm trying to make is simple -- the Toon Council is clearly trying to cover something up with this cloud on the Map!!! Just look at my pin board: Everything is connected, the pieces are coming together!!!
The Toon Council says that they'll be building a new Playground under the cloud one day, but I don't buy it for a moment. Just look at those original blueprints for the town that I saved from the Toon Hall's dumpster!!! So crisp, so clean, so different.
All of these dots connect!!! There never was a cloud to begin with; it was all a ruse. Under the cloud? It's a Cog Farm, of course!!! That's where the Cogs are being made, right next to the taco plants. You haven't seen anywhere else that Cogs might come from, have you? No, no, don't tell me about those silly Cog Headquarters conspiracy theories. If that were real, Judge McIntosh wouldn't keep sending Toons to look for it!
The worst part is that the Toon Council is already onto my suspicions. Soon, there will be new, high quality Toontown maps in every Shticker Book!!! But what you didn't realize is that these new maps are rigged. Rigged I tell you, rigged!!! All this extra detail, and yet there's nothing about what's behind that cloud. Coincidence? I think not!!!
Wait, where are you going? You better not be calling Doctor Pulyurleg like the rest of them. I am a perfectly sane individual!!!

P.S. - Toontown is full of conspiracies!!! Use these images to find your own and tag me with #HystericalHarry. See, I'm not the only hysterical one!!!
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