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|type = Sellbots |
|type = Sellbots |
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|cog name = Mover & Shaker |
|cog name = Mover & Shaker |
||
− | |image = |
+ | |image = moverandshaker.png |
− | | |
+ | |imagesize = 200 |
|llevel = 5 |
|llevel = 5 |
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|hlevel = 9 |
|hlevel = 9 |
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|precede = [[Glad Hander]] |
|precede = [[Glad Hander]] |
||
− | |succeed = [[Two-Face]] |
+ | |succeed = [[Two-Face]] |
+ | |precedeimage = Glad_hander.png |
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⚫ | A '''Mover & Shaker''' is the fifth |
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+ | |succeedimage = Two_face.png |
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+ | |numberofattacks = 5 |
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+ | |strongattack = Quake |
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+ | |weakattack = Tremor |
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+ | |highdamage = 21 |
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+ | |lowdamage = 5 |
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+ | }} |
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+ | :''See Also: [[:Category:Mover & Shaker]]'' |
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+ | {{Toonquote|Are you shaking yet?|Mover & Shaker}} |
||
⚫ | A '''Mover & Shaker''' is the fifth [[Cogs|Cog]] on the [[Sellbots]] corporate ladder. Their levels range from [[Level 5 Cogs|level five]] to [[Level 9 Cogs|level nine]]. During [[Doomsday]], unlike other Cogs which attacked from a distance using [[Power Tie]] and [[Clip on Tie]], the Movers & Shakers attacked by marching around the playground, creating small shock-waves. Every [[Toons|Toon]] caught inside a shock-wave would lose several [[laff]] points. As it was revealed in a memo sent to the Sellbot Department 18-A by the [[Chairman]], the Movers & Shakers will be awarded with a "[[Field Office|quality office]]" when the Cog corporations arrive. |
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+ | |||
+ | They can be found in all playgrounds apart from Toontown Central outside of a [[Cog Building]] or a [[Cog Invasion]], but they can only appear on specific streets, such as Sleet Street or Oak Street. They can also appear in low to medium-level Cog buildings. They appear very frequently in the [[Sellbot Headquarters]] courtyard, and also have a chance of spawning in every room in the Sellbot Factory, and may also spawn as the Factory Foreman. They also appear in the first round of the Sellbot Towers battle, as well as the 2nd round in [[Skelecog]] form. |
||
+ | |||
==Locations== |
==Locations== |
||
− | * |
+ | *[[Seaweed Street]] |
− | * |
+ | *[[Oak Street]] |
+ | *[[Sleet Street]] |
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− | *Pajama Place |
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+ | *[[Lullaby Lane]] |
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− | *Sellbot HQ |
+ | *[[Sellbot HQ]] |
⚫ | |||
+ | *[[Sellbot Factory]] |
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+ | *[[Sellbot Towers]] (Both rounds) |
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⚫ | |||
+ | *Anywhere during a Mover & Shaker [[Cog Invasion]] |
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+ | |||
==Starting Battle Phrases== |
==Starting Battle Phrases== |
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*''"This should shake you up."'' |
*''"This should shake you up."'' |
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*''"I think it's my move."'' |
*''"I think it's my move."'' |
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*''"Move it or lose it."'' |
*''"Move it or lose it."'' |
||
− | *''"Watch out |
+ | *''"Watch out, Toon, you're on shaky ground."'' |
*''"You had better move out of the way."'' |
*''"You had better move out of the way."'' |
||
− | *''"I feel |
+ | *''"I feel moved to speak to you."'' |
+ | |||
+ | ==Attacks== |
||
+ | {{Template:CogAttackTable |
||
+ | |Cog type = Sellbot |
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+ | |Attack = Brain Storm |
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+ | |Target = Single Toon |
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+ | |Lev1 = 5 |
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+ | |Lev2 = 6 |
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+ | |Lev3 = 7 |
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+ | |Lev4 = 8 |
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+ | |Lev5 = 9 |
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+ | |Dam1 = 5 |
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+ | |Dam2 = 6 |
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+ | |Dam3 = 8 |
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+ | |Dam4 = 10 |
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+ | |Dam5 = 12 |
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+ | |Acc1 = 60 |
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+ | |Acc2 = 75 |
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+ | |Acc3 = 80 |
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+ | |Acc4 = 85 |
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+ | |Acc5 = 90 |
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+ | |Use1 = 15 |
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+ | |Use2 = 15 |
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+ | |Use3 = 15 |
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+ | |Use4 = 15 |
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+ | |Use5 = 15}} |
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+ | |||
+ | {{Template:CogAttackTable |
||
+ | |Cog type = Sellbot |
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⚫ | |||
+ | |Target = Single Toon |
||
+ | |Lev1 = 5 |
||
+ | |Lev2 = 6 |
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+ | |Lev3 = 7 |
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+ | |Lev4 = 8 |
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+ | |Lev5 = 9 |
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+ | |Dam1 = 6 |
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+ | |Dam2 = 9 |
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+ | |Dam3 = 11 |
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+ | |Dam4 = 13 |
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+ | |Dam5 = 16 |
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+ | |Acc1 = 50 |
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+ | |Acc2 = 65 |
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+ | |Acc3 = 70 |
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+ | |Acc4 = 75 |
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+ | |Acc5 = 80 |
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+ | |Use1 = 20 |
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+ | |Use2 = 20 |
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+ | |Use3 = 20 |
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+ | |Use4 = 20 |
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+ | |Use5 = 20}} |
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+ | |||
+ | {{Template:CogAttackTable |
||
+ | |Cog type = Sellbot |
||
+ | |Attack = Quake |
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+ | |Target = Group |
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+ | |Lev1 = 5 |
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+ | |Lev2 = 6 |
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+ | |Lev3 = 7 |
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+ | |Lev4 = 8 |
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+ | |Lev5 = 9 |
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+ | |Dam1 = 9 |
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+ | |Dam2 = 12 |
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+ | |Dam3 = 15 |
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+ | |Dam4 = 18 |
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+ | |Dam5 = 21 |
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+ | |Acc1 = 60 |
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+ | |Acc2 = 65 |
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+ | |Acc3 = 75 |
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+ | |Acc4 = 80 |
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+ | |Acc5 = 85 |
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+ | |Use1 = 20 |
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+ | |Use2 = 20 |
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+ | |Use3 = 20 |
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+ | |Use4 = 20 |
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+ | |Use5 = 20}} |
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+ | |||
+ | {{Template:CogAttackTable |
||
+ | |Cog type = Sellbot |
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+ | |Attack = Shake |
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+ | |Target = Group |
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+ | |Lev1 = 5 |
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+ | |Lev2 = 6 |
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+ | |Lev3 = 7 |
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+ | |Lev4 = 8 |
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+ | |Lev5 = 9 |
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+ | |Dam1 = 6 |
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+ | |Dam2 = 8 |
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+ | |Dam3 = 10 |
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+ | |Dam4 = 12 |
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+ | |Dam5 = 14 |
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+ | |Acc1 = 70 |
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+ | |Acc2 = 75 |
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+ | |Acc3 = 80 |
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+ | |Acc4 = 85 |
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+ | |Acc5 = 90 |
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+ | |Use1 = 25 |
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+ | |Use2 = 25 |
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+ | |Use3 = 25 |
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+ | |Use4 = 25 |
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+ | |Use5 = 25}} |
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+ | |||
+ | {{Template:CogAttackTable |
||
+ | |Cog type = Sellbot |
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+ | |Attack = Tremor |
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+ | |Target = Group |
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+ | |Lev1 = 5 |
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+ | |Lev2 = 6 |
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+ | |Lev3 = 7 |
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+ | |Lev4 = 8 |
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+ | |Lev5 = 9 |
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+ | |Dam1 = 5 |
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+ | |Dam2 = 6 |
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+ | |Dam3 = 7 |
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+ | |Dam4 = 8 |
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+ | |Dam5 = 9 |
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+ | |Acc1 = 50 |
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+ | |Acc2 = 50 |
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+ | |Acc3 = 50 |
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+ | |Acc4 = 50 |
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+ | |Acc5 = 50 |
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+ | |Use1 = 20 |
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+ | |Use2 = 20 |
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+ | |Use3 = 20 |
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+ | |Use4 = 20 |
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+ | |Use5 = 20|SigOnlyImage = Mover & Shaker}} |
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+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
+ | ==Name Meaning== |
||
+ | A '''Mover and Shaker''' is a powerful person who initiates events and influences people. |
||
− | ==Cog Moves== |
||
− | *Tremor |
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− | *Brainstorm |
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− | *Shake |
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⚫ | |||
− | *Quake |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
==Trivia== |
==Trivia== |
||
− | * |
+ | *Other than the [[Director of Ambush Marketing]], the Movers & Shakers were the only Cogs that have been shown to have some physical abilities during Doomsday, as they attack by shaking the ground instead of using projectiles. |
− | * |
+ | *Movers & Shakers were the first [[Cog Invasion]] and the first set of [[Version 2.0 Cogs]] to appear in ''[[Toontown Rewritten]]''. |
− | *Movers & Shakers |
+ | *Movers & Shakers have the same head mesh as the [[Bloodsucker]]s. |
+ | *They are the most powerful cogs that can be found on streets, with their Quake doing 21 damage at level 9. |
||
+ | *Movers and Shakers have the same maximum damage as Head Hunters with the latter's Head Shrink at level 10, but Head Shrink only affects one toon, while Quake affects all toons. |
||
+ | |||
+ | ==Gallery== |
||
+ | {{Main|Mover & Shaker/Gallery}} |
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+ | <gallery> |
||
+ | Mover & Shaker Doomsday.png|A Mover & Shaker during [[Doomsday]] |
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+ | Ttr-screenshot-Sat-Dec-20-13-40-45-2014-82283.jpg|A Mover & Shaker about to explode |
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+ | Mover_ShakerLvl5Ddock.jpg|A level 5 Mover & Shaker patrolling one of the streets in [[Donald's Dock]] |
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+ | Tremor Mover and Shaker.png|A Mover & Shaker using Tremor. |
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+ | </gallery> |
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{{Cogs}} |
{{Cogs}} |
||
[[Category:Cogs]] |
[[Category:Cogs]] |
||
[[Category:Sellbots]] |
[[Category:Sellbots]] |
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+ | [[Category:Level 5 Cogs]] |
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+ | [[Category:Level 6 Cogs]] |
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+ | [[Category:Level 7 Cogs]] |
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+ | [[Category:Level 8 Cogs]] |
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+ | [[Category:Level 9 Cogs]] |
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+ | [[Category:Cogs with signature attacks]] |
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+ | [[Category:Tier 5 Cogs]] |
Revision as of 01:26, 25 October 2019
Flunky | |
Cog information | |
---|---|
Department | Sellbots |
Lowest level | 5 |
Highest level | 9 |
Attack information | |
Number of attacks | 5 |
Weakest attacks | Tremor |
Strongest attacks | Quake |
Lowest damage | 5 |
Highest damage | 21 |
Lineage | |
Preceded by Glad Hander |
Succeeded by Two-Face |
- See Also: Category:Mover & Shaker
- "Are you shaking yet?"
- ―Mover & Shaker
A Mover & Shaker is the fifth Cog on the Sellbots corporate ladder. Their levels range from level five to level nine. During Doomsday, unlike other Cogs which attacked from a distance using Power Tie and Clip on Tie, the Movers & Shakers attacked by marching around the playground, creating small shock-waves. Every Toon caught inside a shock-wave would lose several laff points. As it was revealed in a memo sent to the Sellbot Department 18-A by the Chairman, the Movers & Shakers will be awarded with a "quality office" when the Cog corporations arrive.
They can be found in all playgrounds apart from Toontown Central outside of a Cog Building or a Cog Invasion, but they can only appear on specific streets, such as Sleet Street or Oak Street. They can also appear in low to medium-level Cog buildings. They appear very frequently in the Sellbot Headquarters courtyard, and also have a chance of spawning in every room in the Sellbot Factory, and may also spawn as the Factory Foreman. They also appear in the first round of the Sellbot Towers battle, as well as the 2nd round in Skelecog form.
Locations
- Seaweed Street
- Oak Street
- Sleet Street
- Lullaby Lane
- Sellbot HQ
- Sellbot Factory
- Sellbot Towers (Both rounds)
- Cog Buildings
- Anywhere during a Mover & Shaker Cog Invasion
Starting Battle Phrases
- "This should shake you up."
- "Prepare to be moved."
- "I feel moved to defeat you."
- "Are you shaking yet?"
- "I'm ready to make my move."
- "This should be a moving moment."
- "I think it's my move."
- "Move it or lose it."
- "Watch out, Toon, you're on shaky ground."
- "You had better move out of the way."
- "I feel moved to speak to you."
Attacks
Brain Storm | |||||
---|---|---|---|---|---|
Target | Single Toon | ||||
Level | 5 | 6 | 7 | 8 | 9 |
Damage | 5 | 6 | 8 | 10 | 12 |
Accuracy | 60% | 75% | 80% | 85% | 90% |
Usage | 15% | 15% | 15% | 15% | 15% |
Note that damage, accuracy, and usage values may not be fully accurate to reflect changes introduced in the 3.0.0 update due to unavailable information. |
Half Windsor | |||||
---|---|---|---|---|---|
Target | Single Toon | ||||
Level | 5 | 6 | 7 | 8 | 9 |
Damage | 6 | 9 | 11 | 13 | 16 |
Accuracy | 50% | 65% | 70% | 75% | 80% |
Usage | 20% | 20% | 20% | 20% | 20% |
Note that damage, accuracy, and usage values may not be fully accurate to reflect changes introduced in the 3.0.0 update due to unavailable information. |
Quake | |||||
---|---|---|---|---|---|
Target | Group | ||||
Level | 5 | 6 | 7 | 8 | 9 |
Damage | 9 | 12 | 15 | 18 | 21 |
Accuracy | 60% | 65% | 75% | 80% | 85% |
Usage | 20% | 20% | 20% | 20% | 20% |
Note that damage, accuracy, and usage values may not be fully accurate to reflect changes introduced in the 3.0.0 update due to unavailable information. |
Shake | |||||
---|---|---|---|---|---|
Target | Group | ||||
Level | 5 | 6 | 7 | 8 | 9 |
Damage | 6 | 8 | 10 | 12 | 14 |
Accuracy | 70% | 75% | 80% | 85% | 90% |
Usage | 25% | 25% | 25% | 25% | 25% |
Note that damage, accuracy, and usage values may not be fully accurate to reflect changes introduced in the 3.0.0 update due to unavailable information. |
Tremor | |||||
---|---|---|---|---|---|
Target | Group | ||||
Level | 5 | 6 | 7 | 8 | 9 |
Damage | 5 | 6 | 7 | 8 | 9 |
Accuracy | 50% | 50% | 50% | 50% | 50% |
Usage | 20% | 20% | 20% | 20% | 20% |
This is a signature Cog attack. | |||||
Note that damage, accuracy, and usage values may not be fully accurate to reflect changes introduced in the 3.0.0 update due to unavailable information. |
Cog Suit Promotions
- Level 5 - 160 Merits
- Level 6 - 210 Merits
- Level 7 - 260 Merits
- Level 8 - 310 Merits
- Level 9 - 1,300 Merits
Name Meaning
A Mover and Shaker is a powerful person who initiates events and influences people.
Trivia
- Other than the Director of Ambush Marketing, the Movers & Shakers were the only Cogs that have been shown to have some physical abilities during Doomsday, as they attack by shaking the ground instead of using projectiles.
- Movers & Shakers were the first Cog Invasion and the first set of Version 2.0 Cogs to appear in Toontown Rewritten.
- Movers & Shakers have the same head mesh as the Bloodsuckers.
- They are the most powerful cogs that can be found on streets, with their Quake doing 21 damage at level 9.
- Movers and Shakers have the same maximum damage as Head Hunters with the latter's Head Shrink at level 10, but Head Shrink only affects one toon, while Quake affects all toons.
Gallery
- Main page: Mover & Shaker/Gallery