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Lure is a gag track that is available once a Toon completes their assigned ToonTasks when selecting the track for training. Using Lure gags on Cogs cause them to become stunned for a set amount of battle rounds, preventing them from using their attacks during those rounds. Additionally, Throw and Squirt gags receive a 1.5x (50%) damage bonus against lured Cogs which are guaranteed to hit, Drop gags cannot be used on lured Cogs, and Trap gags placed in front of Cogs beforehand activate and deal damage once they are lured. Lure gags are the third set of gags used during Cog battles.

Gags

Gag Image Rounds Affects Skill points gained Base accuracy Organic base accuracy
$1 Bill
$1 Bill Icon.png
2 One Cog 0 50% 60%
Small Magnet
Small Magnet Icon.png
2 All Cogs 20 50% 60%
$5 Bill
$5 Bill Icon.png
3 One Cog 100 60% 70%
Big Magnet
Big Magnet Icon.png
3 All Cogs 800 60% 70%
$10 Bill
$10 Bill Icon.png
4 One Cog 2,000 70% 80%
Hypno Goggles
Hypno Goggles Icon.png
4 All Cogs 6,000 70% 80%
Presentation
Presentation Icon.png
15 All Cogs 10,000 90% 95%[1]

Stacked Lure rounds

A mechanic known as "stacked Lure rounds" occurs when multiple Lure gags are used on same Cog targets. When two gags of the same track are used on the same target (besides Toon-Up and Trap), the game takes the lowest base accuracy value out of both gags and the highest trackExp value out of both Toons. Because the Lure propAcc values vary between gags, certain instances of stacked Lure rounds can result in an accuracy loss, such as a $1 Bill being used on the same target as a $5 Bill (assuming the Toon using the $5 Bill has the higher trackExp).[2]

However, the targets of Lure gags vary throughout its track, as there are both single-Cog lures and multi-Cog lures. Therefore, there are special rules when a single-Cog lure is used with a multi-Cog lure, since the targets overlap. Below are examples of such instances. In each of these examples, Lure accuracy is calculated independently, meaning each Lure gag has its own accuracy, instead of combining the lowest propAcc of both gags and highest trackExp values of both Toons.

  1. If a lower level single-Cog Lure (ex. $1 Bill) is used in combination with a higher level multi-Cog Lure (ex. Hypno Goggles), the accuracy is calculated solely on that of the single-Cog Lure. If the single-Cog Lure hits, the multi-Cog Lure automatically hits as well, regardless of its accuracy. Alternatively, if the single-Cog Lure misses, the multi-Cog Lure misses as well.
  2. If a lower level multi-Cog Lure (ex. Small Magnet) is used in combination with a higher level single-Cog Lure (ex. $10 Bill), the multi-Cog Lure's accuracy is calculated. Depending on if the gag hits or not, two of the following scenarios can occur.
    1. If the multi-Cog Lure hits, the single-Cog Lure is also guaranteed to hit.
    2. If the multi-Cog Lure missed, the single-Cog Lure would begin its own accuracy calculation. This is the only time where two Lure gags can have different hit results on a target.

Lure gags are able to be stacked if they are used and hit in the same turn, affecting the number of rounds a Cog is lured. For example, using a $10 Bill (4 rounds) and a $1 Bill (2 rounds) causes the Cog to become lured for 6 rounds. Using a multi-Cog lure does not affect any Cogs that are already lured.

Trivia

  • If the final accuracy of a Lure gag is lower than 50%, there is a chance for Cogs to un-lure early.[3]
  • When there is a mixed set of lured and un-lured Cogs on the field, the accuracy of Sound and level 7 gags still increase using a formula called luredRatio; however, they are not guaranteed to hit.
  • If a Cog is not damaged after being lured, skill points are not earned for the Lure gag used once the Cog un-lures.
    • For group Lure gags, at least one Cog that was lured by the gag must be damaged before they un-lure to earn skill points.
  • Since Toontown Online, there was a longstanding bug associated with Lure where damage bonus for Throw and Squirt gags did not always apply properly, thus preventing Cog knockback animation from working. It was then fixed by Toontown Rewritten in the "Toontown Tweaks" update released on February 1, 2015.
  • According to a Toontown Online trading card, Lure gags that use a fishing rod attached to a dollar are referred to as "Cog Catcher".
  • There is a common superstition amongst the Toontown community that saying "glue" before using a Lure gag increases its accuracy.
    • This was debunked by Goshi, a former member of the Toontown Rewritten Team. When asked if this truly worked in an interview, he said: "Haha, no. But we thought about making it an Easter egg."[citation needed]
    • Toontown Rewritten acknowledged this superstition in the release notes as a joke from the blog post titled "To Our Valued Customers".
    • In addition, any other form of phrases do not increase the accuracy of Lure gags.

Gallery

References

  1. Even though the organic base accuracy for Presentation is set as 100%, a gag's maximum base accuracy cannot exceed 95%.
  2. https://github.com/QED1224/Toontown-Resources#lure
  3. http://i.imgur.com/KLzyLpX.png
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