Doodles are pets for Toons. They are similarly shaped to jellybeans and have eyes, a nose, ears, and feet, along with an array of possible unique features such as fur patterns, tails, horns, and antennae. On April 10, 2017, Fluffy returned to Flippy with thousands of other doodles, allowing them to be adopted by Toons.
Different doodles with a different variety of traits can be adopted from certain Pet Shops. During adoption, Toons can choose a doodle and give them a pre-generated name. The options for every Pet Shop's doodles change each day at every playground; however, some doodles may remain available in a Pet Shop for multiple days.
A doodle is sent to their owner's estate after adoption. The doodle appears on their owner's friend list so they can check on their doodle at any given moment. If a Toon is not satisfied with the doodle they adopted, they can speak to a Pet Shop clerk to return the doodle.
When adopting a doodle, a list of specific traits appear on the respective doodle. Traits determine how a doodle may behave. To find doodles with good or best traits, visit the Pet Shop from The Brrrgh or Donald's Dreamland.
The following traits are considered worse.
- Always Bored
- Always Confused
- Always Forgets
- Always Grumpy
- Always Hungry
- Always Lonely
- Always Restless
- Always Sad
- Always Tired
- Often Bored
- Often Confused
- Often Forgets
- Often Grumpy
- Often Hungry
- Often Lonely
- Often Restless
- Often Sad
- Often Tired
- Rarely Affectionate
- Rarely Playful
The following traits are considered bad.
- Sometimes Bored
- Sometimes Confused
- Sometimes Forgets
- Sometimes Grumpy
- Sometimes Hungry
- Sometimes Lonely
- Sometimes Restless
- Sometimes Sad
- Sometimes Tired
The following traits are considered good.
- Often Affectionate
- Often Playful
- Pretty Calm
- Pretty Excitable
- Sometimes Affectionate
- Sometimes Playful
The following traits are considered best.
- Always Affectionate
- Always Playful
- Rarely Bored
- Rarely Confused
- Rarely Forgets
- Rarely Grumpy
- Rarely Hungry
- Rarely Lonely
- Rarely Restless
- Rarely Sad
- Rarely Tired
Training and caring
Toons can care for their doodles by clicking their names to open a panel that provide a few options for them to be called, scratched, or fed.
A doodle's trick meter is also shown on the panel, showing how many laff points are offered by each and every trick if performed successfully. Training a trick boosts how much laff a trick can restore and reduces the chance of a doodle getting confused. Depending on where a Toon adopts a doodle, they have different traits that determine their overall behavior (see "Traits").
Jump is the very first doodle trick that every Toon obtains by default. This is the most basic trick that a doodle can learn, capable of restoring up to 10 laff when fully trained, and 5 laff with minimal training. To teach a doodle a trick, or practice a trick, use the SpeedChat phrase "Here girl!" or "Here boy!" from the "Pets" section, or select the "Call" button from the doodle panel. Once the doodle approaches a Toon, a desired trick phrase can then be selected by that Toon.
After a Toon selects the desired trick phrase, their doodle then either performs the trick successfully or unsuccessfully. If the trick is successfully performed, the doodle heals any Toons in close proximity and gains points in their trick meter on the doodle panel. As the trick meter increases, the laff the trick restores also increases until it reaches its maximum value. Doodles can become tired after performing tricks and need rest. To help the doodle feel happy, a Toon can feed them jellybeans and say positive phrases to them, such as "Good boy!" or "Good girl!".
- Beg (6-12 laff)
- Play Dead (7-14 laff)
- Rollover (8-16 laff)
- Backflip (9-18 laff)
- Dance (10-20 laff)
- Speak (11-22 laff)
Each trick starts at 0 skill points and has the standard maximum skill points of 10,000; each trick gives 5 skill points. This means Toons need to have their doodle perform 2,000 successful tricks before maximum accuracy and laff for those tricks can be reached.
Although Toons can train doodles during Cog battles, a faster method is to simply train them at an estate. Each time a trick is being trained, the accuracy and a doodle's stamina with that trick increase. In other words, a fully trained doodle may easily perform five to ten tricks without getting tired, whereas an untrained doodle may be exhausted after performing one trick.
As mentioned above, there are many ways to have a doodle return to a positive state after being in a negative state (i.e. tired to excited). The fastest way, when training, is to say a trick phrase repeatedly. Repeating a phrase as much as possible is very time consuming but remains the simplest way of training a doodle. It is also recommended that Toons train their doodles when the Doodle Trick Boost Silly Team is active for frequent performance of tricks and earning more skill points.
Doodles can experience a variety of moods that affect their overall behavior. Different traits can influence how often certain moods occur. For example, a doodle that has a trait of being often tired would become tired frequently after performing single tricks, while a rarely tired doodle almost never tires out after performing tricks. Each mood can affect how a doodle performs. Moods are identified by symbols that appear above a doodle's head.
|Affectionate||A doodle is feeling affectionate towards their owner and may want some extra attention. This is typically identified by a pink heart symbol.|
|Confused||A doodle is confused, usually resulting from a failed trick. This is typically identified by a question mark (?) symbol.|
|Hungry||A doodle is hungry and wants to be fed jellybeans. This is typically identified by a chicken leg symbol.|
|Bored||A doodle is bored and does not feel entertained. This is typically identified by an ellipsis (...) symbol.|
|Excited||A doodle is very excited to see their owner. This is typically identified by an exclamation mark (!) symbol.|
|Sad||A doodle is sad due to their owner saying mean phrases to them. This is typically identified by a blue sad face symbol.|
|Sleepy||A doodle is tired and may no longer want to perform tricks during this time. This is typically identified by a "ZZZ" symbol.|
|Lonely||A doodle is lonely and wants attention from their owner. This is typically identified by a symbol that shows doodles huddled together.|
|Angry||A doodle is angry with their owner due to being neglected by negative phrases. This is typically identified by a symbol that shows grey clouds with lightning bolts.|
Each trick has its own base accuracy. When training each trick, the accuracy slowly increases, allowing a doodle to become better at performing the trick. A doodle eventually reaches the maximum accuracy for each trick, which is when they are considered "maxed". Accuracy is a calculation that relies on a doodle's state, what trick a Toon is using, and a doodle's skill points with said trick.
The following tables show the accuracy for each trick at each level of training. A positive mood is when a doodle feels neutral, affectionate, or excited. A negative mood is when a doodle feels tired, hungry, bored, or angry. The accuracies listed are the probability percentages that a doodle successfully performs the tricks. Every time a successful trick is performed, its accuracy increases, so therefore the percentages listed are at a range.
|Laff points||Jump||Beg||Play Dead||Rollover||Backflip||Dance||Speak|
|Laff points||Jump||Beg||Play Dead||Rollover||Backflip||Dance||Speak|
Assistance in Cog battles
Like SOS Toons, doodles can be called by Toons may call for assistance in Cog battles. A Toon selects a trick to call their doodle and the doodle attempts to perform the trick after teleporting. If the trick fails, the doodle feels sad and has a question mark symbol above their head, leaving their owner disappointed. If the trick successfully works, laff is granted to all Toons in battle. The doodle also gains training points when a trick is successfully performed in battle. The doodle teleports back to their owner's estate after attempting to perform a trick.
- According to a Toontown Online trading card, doodles came from a land known as Doodlevania that is owned by an emperor named Deedle von Doodlesworth. This is still true in Toontown Rewritten's storyline, and it is apparent that Doodlevania is located just off the outskirts of where the Cartoonival Grounds is, since Fluffy said "Home is near!".
- Sam stated at OMG!Con 2015 that doodles caused heavy server lag in Toontown Online, which is why the Toontown Rewritten Team had to fix this before releasing doodles in order to prevent lag issues and stress on servers.
- Even though doodles cannot wear accessories, there are various pieces of artwork from outside or inside Pet Shops that depict doodles wearing shoes.
- Despite the dialogue Pet Shop clerks give when Toons do not adopt a doodle after browsing, doodles for sale change every few days rather than being dependent on whether or not other Toons adopt a specific doodle.
- The 3.0.13d update that was released on January 18, 2022, changed the behavior of Pet Shops so that different doodles would display per district.