Doodles are the pets for Toons, which were released to Toontown Rewritten on April 10, 2017. Doodles are similarly shaped to a jellybean with eyes, a nose, ears, and feet, along with an array of possible unique features such as fur patterns, tails, horns, and antennae.
Different doodles with a different variety of traits can be adopted from certain Pet Shops. During adoption, Toons get to choose a doodle and give them a name. The options for every Pet Shop's doodles changes each day at every playground.
A doodle is sent to their owner's estate after adoption. The doodle appears on the Toon's friend list so they can check on their doodle at any given time. If a Toon is not satisfied with the doodle they adopted, they can speak to a Pet Shop clerk to return their current doodle but will not receive a refund.
When adopting a doodle, a list of specific traits appear on the respective doodle. Traits determine how the doodle is going to behave. To find a doodle with the best possible traits, visit the Pet Shop from The Brrrgh or Donald's Dreamland. The rest of the Pet Shops tend to have doodles with decent traits and bad traits. Standard doodles can at least be found in the Pet Shop from Donald's Dock.
Training and catering
Toons can cater to their doodles by opening the doodle panel that provides a few options for the doodle to be called, scratched, or fed.
The doodle's trick meter is also revealed on the doodle panel, showing how many laff points are offered by each and every trick if performed successfully. Training a trick boosts how much laff a trick can restore, and reduces the chance of the doodle getting confused. Depending on where a Toon adopts a doodle, they will have different traits that determine their overall behavior; locate the above "Traits" section to learn more.
Jump is the very first doodle trick that every Toon obtains by default. This is the most basic trick that a doodle can learn, capable of restoring up to 10 laff when fully trained, and 5 laff with minimal training. To teach the doodle a trick, or practice a trick, use the SpeedChat phrase "Here girl!" or "Here boy!" from the "Pets" section, or select the "Call" button from the doodle panel. Once the doodle arrives at the exact location of where the Toon is, the Toon can select a desired trick phrase.
After a Toon selects the desired trick phrase, their doodle will then either perform the trick successfully, or perform the trick unsuccessfully that is followed by a '?' icon appearing above their head, indicating their lack of understanding, If the trick is successfully performed, the doodle will heal any Toons in close proximity and will gain points in their trick meter on the doodle panel. As the trick meter increases, the laff the trick restores also increases until it reaches its maximum. Doodles can get tired after performing tricks and will need rest, signaled by the 'ZZZ' cloud icon. To help the doodle feel happy, a Toon can feed them jellybeans and say positive things to them, such as "Good boy!" or "Good girl!".
- Beg (6-12 laff)
- Play Dead (7-14 laff)
- Rollover (8-16 laff)
- Backflip (9-18 laff)
- Dance (10-20 laff)
- Speak (11-22 laff)
Doodles can experience a variety of moods that affect their overall behavior. Different traits can influence how often certain moods occur. For example, an often tired doodle will get tired frequently after performing single tricks, while a rarely tired doodle will almost never tire out after performing tricks. Each mood can affect how the doodle performs, and what the doodle requires before it returns to normal mode. Moods also have their own symbols that appear above the doodle's head.
|Love/Affectionate||The doodle is feeling affectionate towards their owner and may want some extra attention. When the doodle is affectionate, a pink heart will appear.|
|Confused||The doodle is confused, usually resulting from a failed trick. When the doodle is confused, a question mark will appear. The symbol will go away on its own.|
|Hungry*||The doodle is hungry and wants food. When the doodle is hungry, a chicken leg will appear. The symbol will go away upon feeding the doodle.|
|Bored*||The doodle is bored and does not feel entertained. When the doodle is bored, an ellipsis (...) will appear. The symbol will go away upon playing and having the doodle perform tricks.|
|Excited||The doodle is very excited to see their owner. When the doodle is excited, an exclamation mark will appear. The symbol will go away on its own.|
|Sad||The doodle feels neglected and sad, often when the Toon is saying mean things to them. When the doodle is sad, a deep-colored blue crying face will appear. The symbol will go away upon pampering and apologizing to the doodle.|
|Sleepy||The doodle is tired and may no longer want to perform tricks during this time. When the doodle is tired, a purple thought bubble with "ZZZ" will appear. The symbol will go away upon giving attention to the doodle.|
|Lonely*||The doodle is lonely and wants their owner's attention. When the doodle is lonely, an icon of doodles huddled together will appear. The symbol will go away upon playing with the doodle.|
|Angry||The doodle is angry with their owner, from being neglected and from negative phrases. When the doodle is angry, a grey cloud with lightning bolts will appear. The symbol will go away upon pampering and apologizing to the doodle.|
*Some of the symbols currently do not appear in Toontown Rewritten.
Tips and training notes
It is quite common to see Toons call their doodle for help in a Cog battle, only to be disappointed when their doodle unsuccessfully performs a trick for the tenth time. However, this does not need to be common. Unfortunately, none of the tricks have perfect accuracy. Like gags, each trick starts out at 0 skill points and has the standard maximum skill points of 10,000, and each trick gives 5 skill points. This means Toons need to have their doodle perform 2,000 successful tricks before the max accuracy and laff for any of its tricks can be reached.
Although Toons can train doodles during Cog battles, a faster method is to simply train them at the estate. Training at the estate, however, still requires approximately over 10 hours of dedicated work to max a trick. Each time a trick is being trained, the accuracy and the doodle's stamina with that trick are increased. In other words, a fully trained doodle can easily perform five to ten tricks without getting tired, whereas an untrained doodle will be exhausted after performing one trick.
As mentioned above, there are many ways to get the doodle back to a positive state after being in a negative state (i.e. tired to excited). The fastest way, when training, is to say a trick phrase repeatedly. Repeating a phrase as much as possible is very time consuming but remains the simplest way of training a doodle. It is recommended that Toons train their doodles when the "Doodle Trick Boost" Silly Team is active for frequent performance of tricks and earning extra skill points.
Each trick has its own base accuracy. When training each trick, the accuracy will slowly increase as the doodle gets better and better at performing the trick. Eventually, the doodle will reach the max accuracy for each trick, and that is when the doodle is considered "maxed". Accuracy is a confusing equation, but to put it simply, it is a calculation that relies on the doodle's state, what trick the Toon is using, and the doodle's skill points with said trick. Below are a few tables to show the accuracy of each trick at different stages of training. Note how inaccurate an untrained doodle's tricks are. It pays to train a doodle, as the reward is a very reliable trick.
The following tables show the accuracies for each trick at each level of training. A positive mood is when the doodle feels neutral, affectionate, or excited. A negative mood is when the doodle feels tired, hungry, bored, or angry. The accuracy listed is the percent chance that the doodle will perform said trick; the accuracy of a trick is increased every time the doodle successfully performs it, and so the percentages listed are a range.
Accuracies of positive moods
|Laff points||Jump||Beg||Play Dead||Rollover||Backflip||Dance||Speak|
Accuracies of negative moods
|Laff points||Jump||Beg||Play Dead||Rollover||Backflip||Dance||Speak|
Assisting in Cog battles
Like SOS Toons, doodles also act as an SOS that Toons may call in for help during a Cog battle. When a doodle is called, the Toon selects a trick and the doodle attempts to perform the trick after teleporting. If the trick fails, the doodle feels sad with a question mark over their head, leaving their owner disappointed. If the trick successfully works, laff points will be granted to all Toons in battle, depending on the amount a trick rewards. The doodle will also gain training points when a trick is successfully performed in battle. Afterward, the doodle will then teleport back to their owner's estate.
- The first appearance of a doodle in Toontown Rewritten was Fluffy whom Flippy found while constructing the "ToonFest Grounds" for ToonFest 2014.
- When the event area opened on April 1, 2015 retitled as Barbecue Headquarters, Fluffy mentioned "Home is near!", which hinted that other doodles were nearby.
- Flippy mentioned how there was something about the event area that made Fluffy wander off from time to time. Right after ToonFest 2015 ended on October 20, 2015, Fluffy mysteriously disappeared.
- According to a Toontown Online trading card, doodles came from a land known as "Doodlevania" owned by an emperor named Deedle von Doodlesworth. This is still true in the Toontown Rewritten lore, and it is apparent that Doodlevania is located just off the outskirts of where the Cartoonival Grounds are.
- Doodles can swim in the estate's fishing pond. Unlike Toons, they float on the water instead of diving into it. When doodles swim, their legs act as paddles to propel through the water.
- Sam stated at OMG!Con 2015 that doodles caused heavy server lag in Toontown Online, which is why the Toontown Rewritten Team had to fix this before implementing doodles to prevent lag issues and stress on servers.
- If a Toon who does not have a doodle receives a doodle trick in their mailbox, a randomly generated doodle will be shown to represent the trick.
- Even though doodles cannot wear accessories, there are various pieces of artwork from outside or inside the Pet Shops that depict doodles wearing shoes.
- Calling an SOS Toon that utilizes "Toons Hit" in battle will allow a doodle to successfully perform a trick regardless of their condition.
- Despite the dialogue Pet Shop clerks give when Toons do not adopt a doodle after browsing, the doodles for sale changes every few days rather than being dependent on whether or not other Toons adopt a specific doodle.
- One of Toontown Online's many design documents that were offered to the Toontown Rewritten Team by Bruce Woodside for pets (before they would come to be known as doodles) was revealed by former staff member, Jeremy, on May 13, 2020.
TEST 08/03/04 ~ LIVE 08/30/04
jjkoletar Fat McStink Wed May 13 2020 06:05:13 UTC