|District Attorney's Office|
|Data is by normal gameplay.|
|Facility boss:||District Attorney's Clerk|
The District Attorney's Office is a facility located in Lawbot Headquarters. The entrance is to the right of the Lawbot Headquarters courtyard. Inside the offices, the Lawbots are hard at work issuing Jury Notices to other Cogs. Toons are asked to sneak into the District Attorney's Office and recover Jury Notices while avoiding detection by security goons, searchlights, and Virtual Skelecogs. The boss of the facility is the District Attorney's Clerk, a level 12 Skelecog.
Office A is the shortest office that consists of three floors and a total of 24 Cogs. The elevator is located to the far left within the lobby. Office A does not have a laff requirement and awards Toons with 564 Jury Notices upon completion.
Office B is a medium length office that consists of four floors and a total of 32 Cogs. The elevator is located in the middle-left of the row of elevators within the lobby. Office B has a minimum laff requirement of 81 laff points, and awards Toons with 944 Jury Notices upon completion. The moderate amount of Jury Notices gained from Office B is useful for earning promotions on Lawbot Cog Disguise levels like Back Stabber.
Office C is a slightly more challenging office compared to Offices A and B, consisting of five floors and a total of 40 Cogs. The elevator is located in the middle-right of the row of elevators within the lobby. Office C has a minimum laff requirement of 86 laff points, and awards Toons with 1370 Jury Notices upon completion. This office is rarely used due to the fact that it is often substituted for by the other offices.
Office D is the longest office that consists of six floors and a total of 48 Cogs. The elevator is located to the far-right within the lobby. Office D has a minimum laff requirement of 96 laff points, and awards Toons with 1842 Jury Notices upon completion. The high amount of Jury Notices gained from Office D is useful earning promotions on Lawbot Cog Disguise levels like Big Wig.
Three of the following Cogs can appear in the District Attorney's Office.
- Spin Doctor: a rare Cog. Spin Doctors only appear in Skelecog form as part of the first battle on a floor, or as a Virtual Skelecog in the laser puzzle traps.
- Legal Eagle: a very common Cog. Legal Eagles can appear in any battle.
- Big Wig: a very common Cog. Big Wigs are guaranteed to appear at least once in every floor as the Skelecog in the final battle. Like Legal Eagles, they have a chance of appearing in any battle.
Security goons patrol several rooms. While difficult, Toons can disable them by jumping on their thighs. Camera searchlights stationed around the offices will move in a random pattern within a fixated area. If detected by the searchlight, Toons lose eight laff points. Stompers can also be found that deduct 10 laff points if Toons are hit by them. Occasionally, the rooms with obstacles are randomized, from alleyways with stompers and cameras to random gag barrels protected by searchlights.
There are four different laser puzzles that can be found in some rooms, with there always being two in the same room. When one laser puzzle is completed, one of the hands on the door will unlock. After the second laser puzzle is completed, the door is unlocked and Toons gain five to ten Toon-up points. Translucent red, holographic versions of regular Skelecogs known as "Virtual Skelecogs" projected from the same projector as the laser puzzles will be awakened if one Toon fails to solve a laser puzzle by stepping on a skull. Once awakened, they will attack and must be defeated in order to continue. Defeating them opens one of the door's hands, just as the switch would. Virtual Skelecogs count towards certain ToonTasks, but do not give skill points for gags or Jury Notices.
The puzzle is played on a 5×5 grid. The last row of the puzzle contains skulls, and the other tiles contain either a red or a green square. Stepping on a tile changes its color, and the goal is to match the colors of all tiles (either green or red, as long the tiling is consistent).
Drag three in a row
In this puzzle, which is played on a 6×6 board, there are 12 colored tiles: four containing a green triangle, four contain a blue rhombus, and four others containing a red X. The first row of the puzzle is always empty by default, and the last row skulls, where touching them activates the Virtual Skelecogs. A colored tile can be dragged by stepping on it and walking somewhere else and will stop following the player if they leave the board's area, or when walking on top of a different tile. All tiles of the same type disappear when fitting at least three tiles with the same content in a straight line (but not diagonally). Once all tiles have disappeared, the skulls' row would also disappear, and the button on the other side of the board is automatically pressed.
This puzzle is similar to the game Minesweeper. The puzzle is played on a 7×7-tiled board, where each tile is a square that has a hidden content. Below each tile is either a skull or a number, and stepping on a tile reveals its content. The game starts by uncovering some or all of the tiles in the first row, which always contain numbers or blank and blank squares. Then, the player needs to create a safe path to the other side of the maze, by uncovering tiles, and then step on the button on the other side. Each tile with a number tells how many nearby tiles contain skulls, and touching a tile with a skull activates the Virtual Skelecogs. Stepping on a skull happens the most on this game due to how players end up having to sometimes guess.
Avoid the skulls
The puzzle is played on an 8×8-tiled board, where each tile can contain a small square, a skull, or be empty. Every few seconds, all tiles on the board are updated. Tiles with skulls are blanked, squares on tiles are replaced with skulls, and each empty tile has a probability of containing a square or remaining blank. The goal is to reach to the other side of the board, without touching any skulls. Failing the game activates the Virtual Skelecogs.
- Main page: District Attorney's Clerk
At the end of the office, Toons will battle the Clerk along with his three assistants, all of which are level 11. Defeating the Clerk and the other three Cogs will award Toons with gag experience and Jury Notices.
Like a Cog Building, each of the four offices has special gag experience multipliers on each floor. Office A has 3 floors, Office B has 4 floors, Office C has 5 floors, and Office D has 6 floors. Each floor has a different multiplier, which increases as Toons progress to a higher floor.
|A, B, C, D||1||2x|
|A, B, C ,D||2||3x|
|A, B, C, D||3||4x|
|B, C, D||4||5x|
- In the bookshelf room at the end of each floor is a picture frame. The picture inside said frame is actually a crop of Toontown Online's Back Stabber trading card from the third series.
- Like the Cashbot Mints before it, the District Attorney's Office has reused rooms from the Sellbot Factory with new textures and objects. This would be the last facility to feature this trend, as the Cog Golf Courses had unique models made for them.
- The bookshelf room mentioned above is actually a re-textured version of the Oil Room from the Sellbot Factory. The same room is also re-textured for one of the Mint Supervisor's rooms in the Cashbot Mints.
- With the release of ttr-live-v2.6.6 on October 26, 2019, the Jury Notice output awarded by District Attorney's Offices was updated to bring them in line with other Cog facilities. The previous amounts were 489, 794, 1145, and 1542 for Office A, B, C, and D respectively.
- The final floor of Office D is the only area in the game with a 7x gag multiplier.