- “I was just minding my own business looking around for some octopus ink in my shop when suddenly the entire block began rattling. I could hear a faint whistle, so I ran outside to see what the hub-bub was about. Just as I stepped out the door, some sort of humongous Cog Building landed on top of my shop and crushed the whole thing!”
- ―Professor Wiggle
A Cog Building is a skyscraper owned by the Cogs that falls from the sky and lands onto a Toon Building to spur sadness across the streets of Toontown. These Cog Buildings, each being a specific Cog type, can be up to five stories tall, depending on their locations and level of the Cogs that enter them. Cog Buildings generally have tougher Cogs to defeat than those that roam the streets. Should Toons successfully defeat the Cogs within a Cog Building, the Toon Building that had been taken over will reappear and their success will temporarily be credited with portraits of themselves displayed on the wall of the Toon Building.
The exterior of a Cog Building is a tall steely gray skyscraper lacking any color. When a Cog takes over a Toon Building, any surrounding street decorations will be hidden with the Toon Building as well. All of the Cog Buildings have menacing eyes on the top. The knock-knock doors turn into a doorway for incoming and outgoing Cogs. The doorway is replaced with an elevator, which the Toons must enter to proceed.
Above the elevators are white lights, which indicate how many floors the building has, and the name of the building. If Toons have entered the building and are inside, the elevator door will remain shut, and the lights will show the current floor the Toons are on. Cog Buildings are named after the building that they replace, but the word "Inc." is put at the end, along with the type of Cog which took over the building. For example, if the building called Cat's Pajamas is turned into a Cog Building by a Sellbot, it will be called "Cat's Pajamas, Inc." along with "Sellbot" on the bottom. If the building doesn't have a name, then it will be called "COGS, Inc."
Stories of a Cog Building
The stories of a Cog Building are the number of floors in a Cog Building; each building varies in difficulty. The number of stories a Cog Building will have is based upon the Cog level, usually the higher the Cog level, the more stories a Cog Building will have. The higher stories are accessed using an elevator. The difficulty of the Cogs usually increases as the Toon(s) advance through the floors. The appearance of the Cog Building interior is dependent on the floor, the first floor is a boiler room with boilers on the side walls. This is also the only floor in a one story building. Floors in between the boiler floor and the boss floor are platforms from which one can see dozens of Cogs behind their desks working or sleeping and the top floor is the office of a Cog Building boss, a Cog which level is overall higher than normal for Cogs in the said neighborhood. This Cog is always the one that starts the battle, with the battle starting phrase, "I'm the boss."
Toons can find building only Cogs in at least two-story buildings, as the highest Cog Building in a one-story can be a six, and the lowest building Cog level is seven, so Toons can not find building-only Cogs in one-story buildings.
Battling within Cog Buildings can provide multipliers to gag training points and promotion points. This multiplier is dependent on the current floor that a Toon is battling on, with floor one giving no multiplier and floor five giving the highest multiplier.
These multipliers can provide an efficient way of increasing one's gags or even a promotion, especially during a Cog Invasion which further doubles this multiplier.
The formula is as followed:
- Cog Building multiplier = (f/2+0.5), where f is the floor number
|Floor||Without a Cog Invasion||With a Cog Invasion|
A Cog Building forms when a Cog randomly enters a Toon Building. The building can not be accessed until the Cog Building has fallen. Any non-NPC Toon inside the building will be kicked out. Attempting to enter the building when it is being taken over will bring up the message stating, "Watch out! There's a Cog in there!".
The number of stories a Cog Building has depends on the Cog level and the playground. There is a low chance of a Cog Building forming in Toontown Central because of the low Cog level range, and it is impossible for buildings over four stories tall to form, unless a high level invasion is taking place.
Cog Buildings turn back into Toon Buildings once they have been defeated, however, Cog Buildings take themselves over if they have been standing for too long, or if too many Cog Buildings exist on a street. The maximum amount of buildings on a street at one time varies by street.
Up to four Toons can fit into an elevator to enter a Cog Building. They will have 15 seconds to enter the main elevator before the doors close. On each floor, after the Toons defeat the Cogs, they have 90 seconds to get to the open elevator and move on the next floor. If they do not go into the elevator in time, or choose not to proceed to the next floor, they will be kicked out of the building and sent back to the nearest playground. After defeating all floors, the Toons are shown exiting the elevator outside the building and watching the Cog Building turn back into a Toon Building.
After a Toon defeats a certain amount of floors, they will get a star above their nametag and be listed on the Toon Platoon. Toons can get the following stars:
- Bronze Star (10 floors)
- Bronze Spinning Star (20 floors)
- Silver Star (30 floors)
- Silver Spinning Star (50 floors)
- Gold Star (75 floors)
- Gold Spinning Star (100 floors)
If a Toon does not defeat a Cog Building for a long time, or if Cogs take over their buildings that they rescued, and the building points given from that building that the Cogs reclaimed are needed for the current star, they will lose the star if they have bronze, and they will get downgraded if it is a higher star. Toons can view all the Toons who have stars on the Toon Platoon boards in every Toon Headquarters.
Each district's Toon Platoon is unique. If a Toon switches to a different district, their progress from the previous district of which they came from will disappear.
- Although Cog Buildings have one Cog that introduces themselves as the "boss" in the final floor, their abilities and appearance do not distinctly differ from the rest of the Cogs.
- Cog Buildings can have an influence on the Cog types that appear on a street; for example, if there is a Bossbot Cog Building on a street, the number of Bossbots on the street would most likely increase. This is because of buildings spawning Cogs of their type onto the streets.
- Toons can determine what Cog level took over the building by either subtracting three from the boss or by seeing who is the lowest level of the building. For example, if the boss of the building is a level nine, then the Cog who took over would have been a level six.
- Walrus Way and Sleet Street contain the easiest five story buildings since the highest Cogs in the street is a level seven thus creating five story buildings that have a level 10 as the boss.
- There is only a specific range of Cog levels in a building regardless of how many floors there are. If a level six Cog took over a building, then the level of Cogs inside that building would be six, seven, and eight, with a level nine Cog being the boss. If a level nine Cog took over a building, then the level of Cogs would be 9, 10, and 11, with a level 12 Cog being the boss.