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Chief Financial Officer
CashbotHD.png
Boss-cashbot-chieffinancialofficer.png
Cog information
Type Cashbots
Location Cashbot Vault
Attack information
Number of attacks 3
Weakest attack Bump
Strongest attack Throw Gears
Lowest damage 1
Highest damage 10
Statistics based on attack damage.
Lineage
Preceded by
Cog-cashbot-robberbaron.png

Robber Baron

Succeeded by
CogsTEMPLATE.png

The Chairman

"Ah-HAH! I thought I smelled something a little Toony in here! Imposters!"
―Chief Financial Officer

The Chief Financial Officer, commonly known as the C.F.O., is the boss of the Cashbots. He resides within the Cashbot Vault in Cashbot Headquarters.

Appearance

The C.F.O. is a large Cog with a dollar symbol suit of the traditional green Cashbot color. His head resembles a cash register with a set of angry eyes and teeth. Above his head is a metal dollar symbol that looks somewhat like an antenna. His body is set upon a large rotating gear, and has an undercarriage that opens up to allow the Cashbot Cogs and Skelecogs to enter a battle with Toons, and to distribute goons for the second round of the battle.

Phrases

Introduction:

  • "Ah-HAH! I thought I smelled something a little Toony in here! Imposters!"

Before C.F.O. battle:

  • "Hey! Get away from that!"

Defeat:

  • "That's it! I've had enough of these pesky Toons!"
  • "I've got a train to catch!"

Battle

In order to battle the C.F.O., Toons must earn parts for their Cashbot Cog Disguise by completing various ToonTasks in Donald's Dreamland.

The boss battle begins with Mata Hairy, who attempts to sneak into the C.F.O.'s vault, telling the Toons to hurry into the Vault before they are caught. However, they are caught red-handed almost instantly by the C.F.O. who enters the room. Both the Toons' and Mata Hairy's Cashbot Cog Disguises are removed before she then dashes to the nearby room and tells the Toons to keep him busy while she sets up the cranes. The C.F.O. then initiates the first Cog battle round.

First round: Cog battle

The first round, like all Cog boss battles, is a Cog round. The Toons are split into two groups, and must fight approximately 30 to 40 Cogs and Skelecogs. Regular Cogs are leveled between one to twelve, whilst Skelecogs range from level eight to twelve. When the battle is completed, the C.F.O will enter the same room as Mata Hairy, who will explain how to defeat the C.F.O. by using cranes and disabling goons. A goon interrupts her by waking up, and she runs to the room where the first round took place as the goon chases her. The second round then begins.

Second round: C.F.O. battle

The second round starts with the Toons placed in the room with the C.F.O.. The gimmick here is that, in addition to his "Throw Gears" attack, the C.F.O. also dispenses goons, the same way he did with Cogs in the first round. Around the edge of the room are four control pads that control four large cranes. Toons must stomp goons and operate the cranes in order to defeat the C.F.O..

Goon stomping, sometimes shortened to just "stomping" or "gooning", is the act of stomping the goons that come out of the C.F.O.'s undercarriage. At the start of the battle, the goons start out as small, yellow goons which can be disabled by simply walking into them. As the C.F.O. takes damage, however, stronger goons start to appear. Goons must be stomped so that crane operators can perform their job efficiently.

Craning is the act of using the cranes stationed inside the room to pick up goons and hit the C.F.O. in the head with them. This is easier said than done, as the crane handles rather poorly, swinging all over the place with the slightest of movements. The color of the goons' hardhats usually indicates how much damage it will do; yellow hat goons are weak, orange hat goons deal average damage, and red hat goons are usually, but not always, the strongest of the three.

If the C.F.O. takes 15 or more damage from a single goon, he will become "stunned". When this happens, an Aoogah-like sound effect is heard and he will enter a dizzy phase akin to that of the Vice President. During this state, he can be hit with the safes lined around the room. The safes do much more damage than the goons, and can end the fight quickly if used in rapid succession. If he is hit with a safe while he is not dizzy, however, he will grab the safe and use it as a shield. This protects him from all damage, and he must be hit in the head with another safe in order to knock it off.

The C.F.O. has 500 HP, and once he no longer has any HP, he will give up the fight and proclaim, "That's it! I've had enough of these pesky Toons!" He will then proceed to leave the room, saying "I've got a train to catch!", which is when a train comes through the room and crashes right into him. Afterward, Toons perform a victory dance, receive skill points for their gags and credit for their ToonTasks if any, gain a promotion for their Cashbot Cog Disguise, and obtain a randomized unite given by Mata Hairy which she proceeds to use before letting Toons leave.

Tip: To help crane operators, bump into the C.F.O. to make him lower himself to prevent him from attacking any crane operators but try not to overdo it to the point where too much laff points are being deducted.

Attacks

  • Bump: Toons lose one laff point when bumping into the C.F.O.'s undercarriage.
  • Swipe: The C.F.O. swipes at Toons who bump into him if they are near him, deducting five laff points. Other Toons in close proximity can be affected by this attack as well.
  • Throw Gears: The C.F.O. looks at a Toon for a few seconds before throwing a number of gears at them, deducting 10 laff points if hit. The Toon can move backward or run in any other direction away from the gears to avoid the attack.

Defense

  • Safety Helmet: The C.F.O. uses a safe as a "Safety Helmet" to prevent himself from being harmed. This happens because of two possible reasons: when a Toon throws a safe at the C.F.O. while he is not stunned by a goon; or when he is not hit by goons for a certain period of time, which varies depending on the color of his health meter. To remove the C.F.O.'s Safety Helmet, a Toon must throw another safe on top of the safe he is wearing. Despite not being an attack in the traditional sense and more of a defense tactic for the C.F.O., it is worth mentioning here due to the importance of knowing how to counter it.

Name of origin

A "Chief Financial Officer" is a corporate title for the individual responsible for managing financial operations within a company.

Trivia

  • The C.F.O. is the only boss battle where:
    • it has the least amount of rounds compared to every other boss battle, having only two as opposed to three for the Vice President and the Chief Justice, and four for the Chief Executive Officer.
    • goons are involved.
  • There was a large magnet bug when the C.F.O. was first released, which had since been fixed.

Gallery

Cogs
BossbotHD.png
FlunkyPencil PusherYesmanMicromanagerDownsizerHead HunterCorporate RaiderThe Big Cheese
Chief Executive Officer
LawbotHD.png
Bottom FeederBloodsuckerDouble TalkerAmbulance ChaserBack StabberSpin DoctorLegal EagleBig Wig
Chief Justice
CashbotHD.png
Short ChangePenny PincherTightwadBean CounterNumber CruncherMoney BagsLoan SharkRobber Baron
Chief Financial Officer
SellbotHD.png
Cold CallerTelemarketerName DropperGlad HanderMover & ShakerTwo-FaceThe MinglerMr. Hollywood
Vice President
Gear.png
GoonsSkelecogsVirtual SkelecogsVersion 2.0 Cogs
Director of Ambush MarketingThe Chairman
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