Cashbot Mint
Cashbot Mints
Basic information
Type: Cashbots
Location: Cashbot Headquarters
Area information
Minimum level: 10
Maximum level: 12
Special Cogs: Goons
Data is by normal gameplay.
Facility information
Facilities: Coin Mint
Dollar Mint
Bullion Mint
Facility boss: Mint Supervisor

Cashbot Mints are a facility located in Cashbot Headquarters, with elevators to each mint situated throughout the courtyard. As the name would imply, they are used by the Cashbots to store large quantities of their money. There are three different facilities: Coin Mint, Dollar Mint, and Bullion Mint. They store money bags filled with coins, crates of dollars, and bullion stacks respectively. The Cogs in each mint are either level 10 or level 11, with level 11 Skelecogs also making some appearances. The boss of the facilities is the Mint Supervisor, a level 12 Skelecog.

Each mint consists of 20 different floors, each with a different number of Cogs and obstacles, including stompers, rotating gears, lava/acid rooms with moving platforms and giant stompers. Toons would be transported to a random floor when entering a mint.


Coin Mint

Main page: Coin Mint

The Coin Mint is the shortest mint, with the least number of Cogs and obstacles. The elevator leading to this mint is located on the left near the entrance to Cashbot Headquarters. Coin Mints consist of four to six sets of Cogs, with four Cogs in each, totaling between 16 and 24 Cogs. Unlike the Dollar Mint and Bullion Mint, the Coin Mint does not have a laff requirement. Each Coin Mint can contain 356-544 Cogbucks. This mint is normally used to finish up promotions or by lower Cashbot Cog Disguises who want an efficient way of gathering Cogbucks.

Dollar Mint

Main page: Dollar Mint

The Dollar Mint is a medium-length mint. The elevator leading to this mint is located in the middle of the railroad paths. The Dollar Mints consist of six to nine sets of Cogs, totaling between 24 and 36 Cogs. It has a laff requirement of 66 laff points. Each one can contain 679-1004 Cogbucks. This mint is common for earning promotions for mid-level disguises like Bean Counters and Number Crunchers.

Bullion Mint

Main page: Bullion Mint

The ​Bullion Mint is the longest mint, with the most number of Cogs and obstacles. The elevator leading to this mint is located on the left side before the Cashbot Vault entrance. Bullion Mints consist of nine to eleven sets of Cogs, totaling between 36 and 44 Cogs. It has a laff requirement of 71 laff points. Each Bullion Mint can contain 1202-1496 Cogbucks. This mint is most commonly used by higher levels of disguise (i.e. Money Bags, Loan Sharks, or Robber Barons in particular) for bigger promotions.


Three of the following Cogs can appear in the Cashbot Mints, two of which are Building-only Cogs:

  • Money Bags: a common Cog in Mints. Money Bags can only appear in battles with level 10 Cogs, as that is their maximum level. Due to this, Money Bags will never appear in Skelecog form.
  • Loan Shark: a very common Cog in Mints. Loan Sharks can appear in any battle as a level 10 Cog, a level 11 Cog, or a level 11 Skelecog.
  • Robber Baron: a very common Cog in Mints. Like Loan Sharks, Robber Barons can appear in any battle.


There are many obstacles scattered around the mints. Toons must get past these obstacles to proceed to the next section. In every map, laff barrels give 8 laff and restock barrels randomly contain any type of gag, which is shown by the graphic on the barrel. Floor maps are available on the individual mint pages. 

Entrance Room

  • The room players start in every Mint. It contains various forms of Cogbucks and stacked boxes.
  • A very small room that doesn't feature any Cog fights or obstacles.


  • Every Mint room is connected via hallways.
  • Players are able to go back into any previously completed rooms via hallways, so long as they haven't fought the Supervisor and completed the Mint.

Paint Mixer Room

  • A large room with two main platforms attached to the entry and the exit, separated by green paint. The entry platform has a staircase leading to it, but the exit one doesn't. Three moving platforms bridge the gap between the two main platforms.
  • Toons must jump on the platforms to get across without falling into the paint. This room is similar to the room of the same name in the Sellbot Factory.
  • Any Toon that falls in the paint will lose 8 laff, but they are able to climb up to the entryway's platform and try again.
  • Players will be unable to progress without successfully completing the platforming.
  • Two barrels that give a total of 16 laff are available at the end of the platforming section.

Lava Room

  • A small room with a pool of lava. Three platforms are floating within the lava. Toons must use them to proceed without taking damage.
  • These platforms sink as Toons stand on them, so Toons must jump quickly from one platform to the next. However, the platforms themselves do not move, unlike the ones in the Paint Mixer Room or the ones in the Sellbot Factory's equivalent Lava Room.
  • If Toons fall in the lava, they lose 8 laff.
  • A barrel that gives 8 laff is available at the end of the room platforming section.

Spinning Gears Room

  • A small room containing large stacked rotating gears. Stairs that lead to the exit are blocked off by a horizontally long pillar that doesn't reach the ceiling. Toons cannot jump over this pillar.
  • Toons must jump on top of each rotating gear one at a time to jump over the pillar and reach the exit.
  • In the northwest corner of the room is a barrel that gives 8 laff atop a pillar. To reach it, Toons must reach the top of the gears and jump there instead of towards the exit.

Stomper Room

  • A room containing three stompers in a diagonal pattern.
  • Toons must time running through the three sections.
  • Toons lose 8 laff if they are crushed by a stomper.
  • A barrel that gives 8 laff is available at the end.

Giant Stomper Room

  • A large room full of giant stompers, containing a platform with holes and a room to the left.
  • Giant stompers are a much bigger version of regular stompers. They can cover an entire room and can be avoided by jumping in holes in the ground.
  • Toons lose 8 laff if they are crushed by a giant stomper.
  • After about 6 holes players may enter a side room to the left that contains three restock barrels and two laff barrels.
  • These stompers usually have gag barrels at the end.
Giant Stomper Room

Diamond Room

  • A room in the shape of a diamond, as the name implies. There is a large wall in the middle of the room.
  • There are four groups of four Cogs in this room; one near the entrance, one near the exit, and one on each of the wall's sides.
    • The Cog sets near the entrance and exit have two level 10s and two level 11s. The Cog sets on the sides have three level 10s and one level 11.
    • It is possible to skip one of the side Cog battles.
  • Due to the number of Cogs in the room, coupled with the lack of restock barrels, players commonly refer to this room as the "Doom Room."

Single Cog Fight Room

  • A medium-size room containing a single set of Cogs to battle. There are two pits in the room which Toons can't interact with.

Ledge Room

  • A room that transfers onto an upper ledge via stairs. The layout of this room is similar to the Sellbot Factory's Boiler Room.
  • There are four sets of Cogs in this room. One set is around the corner from the entrance, one set is to the left of that, the third set around the corner near the staircase, and the fourth set is atop the ledge.
    • The first set consists of four level 10s.
    • The second set contains two level 10s and two level 11 Skelecogs.
    • The third set also has two level 10s and two level 11 Skelecogs.
    • The final set is four level 11 Skelecogs.

Diamond Goons Room

  • Diamond Goon rooms are large diamond-shaped rooms with many Goons inside. At the end of them, there are boxes that prevent the Goons from moving into the hallway.
  • Most of the goons can cause 3-10 damage to Toons, similar to ones in the Sellbot Factory.

Pit Goons Room

  • An alternate Goon room that features two pits, similar to the single Cog fight room. A staircase at the end leads to the exit.
  • The end of the room hides a laff barrel.
Cashbot Mint Goons

Pusher Room

  • A tight room with bright white walls that presents itself as a maze; if Toons go to the right they find it is a dead end. The left section features a gear Toons must use to elevate themselves, followed by a platform that has a conveyor belt. The conveyor belt pulls Toons back.

Box Room

  • A small room containing a stomper and a box. Stairs that lead to the exit are blocked off by a horizontally long pillar that doesn't reach the ceiling. Toons cannot jump over this pillar, similar to the Gear Room.
  • Toons must either push the box forward in order to make the jump over the pillar, careful so as not to get squished by the stomper, or jump on the stomper and use it as a platform to jump off of.
  • A barrel which gives 8 laff is available at the end, to the right.

Skelecog Room

  • A small square room that can appear in any of the three Cashbot Mints. This room consists of a group of four level 11 Skelecogs.
  • The Toons must battle these Skelecogs to proceed.
Cashot Coin Mint Skelecog Room

Obstacle Course Room

  • Toons have 120 seconds to complete an obstacle course that involves jumping on spinning gears and stompers. If not completed in time, the Toon will lose 20 laff and a shelf used to block the exit will be moved.

Final battle

Main page: Mint Supervisor

At the end of the mint, Toons will battle the Supervisor along with his three assistants, all of which are level 11. Defeating the Supervisor and the other three Cogs will reward Toons with gag experience and Cogbucks. There are several possible layouts of the Supervisor's room:

  • A small room with a boarded floor, containing not much else apart from the Cogs.
  • A small room with various configurations of money (in bags, on pallet boards, in cash bundles, or in the form of gold bars) surrounding the Cogs.
  • A small room containing a staircase Toons must ascend in order to reach the Cogs.
  • A large room full of pallet boards that contain cash bundles, hiding one restock barrel and one laff barrel. At the end of the room, Toons must ascend a staircase that leads to the left to fight the Cogs.


When battling inside the mints, a Toon's gag experience is increased by a special multiplier, similar to ones in Cog Buildings. The multiplier value is dependent on the mint a Toon is in.





Coin Mint 4x
Dollar Mint 5x
Bullion Mint 6x


  • Cog Nation can be seen printed on the crates.
  • The term "bullion" refers to gold or silver in the form of bars, referencing the gold bars located throughout Bullion Mints.
  • Mints are the only facility to include randomized Cog and suit point values.
  • The Bullion Mint is located on the opposite side of the Coin Mint.
  • Each mint has its own currency stored on shelves in different areas.
    • The Coin Mint has cases of coins.
    • The Dollar Mint has huge stacks of dollar bills.
    • The Bullion Mint has pyramids of gold bars.
  • Regardless of the mint type, the Obstacle Course room will always contain a shelf full of dollars.
  • All of the rooms in the Cashbot Mints are actually rooms from the Sellbot Factory, but with new textures and objects. This trend would also be reused for the District Attorney's Office.
  • Like Cog Buildings and other facilities, each gag track's experience caps at 300 experience points per mint.
  • The Bullion Mint is often used to train gags because of its rather large multiplier.


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