Accuracy is a property of gags, which determines the probability of them hitting a Cogs, or Toons in the case of Toon-Up. It is shown upon hovering over a gag on the gag menu interface, which can be seen during Cog battles and in the gags section of the Shticker Book's "Inventory" page.
The gag menu interface describes the accuracy of gags as low, medium, high, or perfect. Low means that a gag may have a greater chance at missing, and perfect ensures that a gag can never miss. These categories are associated with a percentage, which is not shown in the game's user interface.
Accuracy is calculated using the following formula:
atkAcc = propAcc + trackExp + tgtDef + bonus
atkAcc is the final result after the four aforementioned variables are evaluated. Once atkAcc is determined, it is compared to a pseudo-RNG that rolls a number from 0% to 99%. If atkAcc is greater than the RNG, it is given an atkHit value of 1 and will hit. Otherwise, the gag is given an atkHit value of 0 and will miss.
- When a Trap gag is used, atkAcc is automatically set to 100%, and atkHit is set to 1.
- For all other gags, if atkAcc exceeds 95%, it is automatically reduced to 95%.
- Except when using a Drop gag on lured Cogs, if atkAcc falls below 5%, it is automatically increased to 5%.
propAcc is the base accuracy of a gag being used. For all gag tracks besides Toon-Up and Lure, every gag in the same track have the same propAcc value. Below are tables showing the propAcc values for every track, excluding Trap.
|Gag||Image||Base accuracy||Organic base accuracy|
|Fruit Pie Slice||75%|
|Cream Pie Slice||75%|
|Whole Fruit Pie||75%|
|Whole Cream Pie||75%|
|Glass of Water||95%|
trackExp is a value determined by the highest gag a Toon has unlocked in a track. If multiple gags of the same track, excluding Toon-Up and Trap, are used on the same target with the same target column, the highest trackExp value out of Toons present in battle is used for the accuracy calculation. Below is a table showing the trackExp value at each gag level.
- If a Toon-Up gag is used, trackExp is halved for that gag.
tgtDef is a negative integer determined by the targeted Cog level. Gags that target a single Cog takes the tgtDef value of that target alone, and gags that target multiple Cogs take the tgtDef value of the highest-level Cog in the group. Below is a table showing the tgtDef values for each Cog level.
Rank 1 Cogs used the tgtDef value with the asterisk for the marked levels.
- If a Toon-Up gag is used, tgtDef is set to 0 for that gag.
bonus refers to two possible sources: PrevHits (commonly referred to as "stun bonus") and luredRatio.
In order for a gag to receive an accuracy bonus, it must meet both of the main conditions, and at least one of the sub-conditions.
- The previous attack hit.
- The previous attack was not the same track as the current.
- The previous attack affected the group.
- The current attack affects the group.
- The current and previous attacks affect the same target.
Assuming the conditions are met, PrevHits is incremented by the number of previous hits * 20 on the target(s) in the current round, with a bonus of +60 being possible with three prior hits.
luredRatio = ([number of Cogs lured]) ÷ ([total Cogs in battle]) * 100
- SOS cards had previously worked based on the accuracy formula. The RNG roll for the cards were automatically set to 0%, resulting in Drop and Lure SOS missing or un-luring early. This was a bug that caused the accuracy calculations to be too low, thus failing to ensure that SOS cards could work as intended. However, this issue was fixed in an update that was released on December 12, 2019, allowing SOS cards to have 100% accuracy.